Grouped a few options into the Controls section, allowed rebinding of 1-9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching and added sprint button which will keep re-engaging sprint whenever possible (left control by default)
Music & Sounds
Now allows separate volume controls for Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment
The Resource Pack screen
Now a split view to list selected and unselected resource packs - multiple resource packs can now be used simultaneously with higher priority resource packs getting to use eventual duplicate textures/files
Render Distance is now a slider ranging from 2 to 16 chunks, Max Framerate is now a slider ranging from 10 to 250 fps, Unlimited; Mipmapping can be set to levels 1 to 4 or disabled, Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled
Super Secret Settings
Plays a random sound when clicked and cycles through various experimental shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias
Can be reset by pressing F4
Added 'Force Unicode Font' option which allows you to change whether Unicode font is forced for text or not.
In creative mode, the display item for the Decoration Blocks tab changed from Rose to Peony.
The armour boxes go black when the cursor is away from them
Putting the cursor over an armour box will cause it to display what armour is put there
Can now be refreshed using F5
Added server icons
Added support for multi-line MOTD comments which do not go offscreen
Hovering over the player count will now show a few online players
Now done using Log4j 2
Default logging location is now in logs/latest.logs, older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup
The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all
Started preparing buying support internally
Started offering an option to download the world map
Achievements screen can now be zoomed in and out using the mouse wheel.
Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
When a player earns an achievement it is now announced in chat. This can be turned off on servers by changing a line in the server.properties file.
Can be hovered over to show an achievement tooltip
Cannot be turned off in Singleplayer
You can earn achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' by crafting the given tool with a material other than wood
Can now give items to players with custom names, lore and enchantments 
Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
Will now print renamed items' name in chat and show tooltips when hovered over
Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
Biome Variants/Technical Biomes
Over 20 variants for the biomes.
M - Biomes with an M variant are much rarer than any other variant.
Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
Desert M has patches of water unlike normal deserts
Birch Forest M has taller birch trees than usual
Savanna M has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions
Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
Savanna Plateau and Mesa Plateau are both plateaus
These are landforms which are raised by up to about 30 blocks and have flat tops
Mesa Plateau F - A variant of the plateau with trees
Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
Hills - More technical hills biomes have been added to fit with the new biomes.
Birch Forest Hills,Cold Taiga Hills, and Mega Taiga Hills can now be generated.
Beach - New beaches separate certain biomes from oceans and rivers.
Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
Cold Beach is composed of Sand with a layer of Snow on top.
Usually generates between a cold biome, such as Ice Plains, and a body of water.
Will now be placed upside-down when placed on the upper half of a block's side.
When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
A hivatkozások működnek a chatben. Kattintáskor megjelenik egy üzenet, ami figyelmeztet arra, hogy ne kattints hivatkozásokra, amikben nem bízol meg, és megkérdezi, hogy folytatod-e. Az üzenet alatt 3 gomb jelenik meg: az "Igen" megnyomásával a hivatkozás megnyílik az alapértelmezett böngészőben, a "Másolás a vágólapra" vágólapra másolja, a "Nem" pedig bezárja az üzenetet, és nem történik semmi.
Mouse wheel can be used to scroll up/down for history. PAGEUP and PAGEDOWN keys can also be used.
Up/down keys for recently sent messages.
If you start typing a player's name, and press Tab ↹, it'll automatically type the rest of the username for you.
Copy & paste in chat.
Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
Pressing the “/” acts like a command key: it opens the chat with a “/” in it. In other keyboard layouts, it might be another key.
Pressing ← or → will move the insertion point (text pointer) in the respective direction, allowing you to edit text instead of using ← Backspace to go back.
A few new decoration blocks
Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
Sometimes sun's/moon's light shines through blocks lighting up whole caves.
In 1.2.3 SMP after logging in, Minecarts and Mobs that you could interact with on previous login are no longer interactive. Blocks can be destroyed through these objects. Minecarts can be pushed but you can't jump in them or interact with Minecart with Chests. Here is an example video of what is still happening in 1.2.3.
Március 1, 2012
Nyírfa, fenyőfa, nagy fa, mocsári fa, és óriás gombák generálásának hibája javítva.
Hardcore Mód - A nehézséget folytonosan nehézre állítja, amiről nem tudod elállítani játék közben. Ha meghalsz, a világ törlésére kényszerülsz. Játék közben az életcsíkodon a szívek másképpen néznek ki, hogy emlékeztessenek, hogy hardcore módban játszol.
Ismételt alkalommal, ha egy SMP szerverhez próbálsz csatlakozni, a "The server responded with an invalid server key" hibát fogod látni. Ezt egy "End of Stream" hiba követi hogyha a csatlakozási próbálkozás több mint 60 másodpercig áll fenn az eredeti próbálkozás után.
There is a memory leak mainly occurring on Linux 32 bit.
The destruction animation for chests is missing.
If you place a torch underwater, the torch will fall off but its light will remain.
Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
Occasionally minecraft crashes when a bed is placed.
Double chests placed before 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
The Item Selection screen in the new Creative game mode is missing a few blocks: pine and birch leaves (18:1 and 18:2), tall grass (31:1 and 31:2), double slabs (43), monster spawner (52), snow cover (78), and huge mushroom (99 and 100).
Items will not eject properly if a block is placed on them and the items are touching one side of farmland.
NPC villages occasionally spawn over partial water areas and 'float'
Kijavították a dugattyúkat, amelyek a szerver összeomlását okozták.
Amikor alvás közben megnyitod az eszköztárad akkor a karakter oldalra fordulva jelenik meg. (Egy korábbi hibát mutat a kamera.)
SMP-ben amikor a játékos rámutat egy blokkra akkor a felhők 2D-s nézetre váltanak. Mikor a játékos rájuk néz akkor visszaállnak 3D-re.
2011, június 30
A dugattyúk hibája ki lett javítva. Azokat a blokkokat, amelyek a játék összeomlását okozták, most egyszerűen eltávolítják a dugattyúk.
Nem omlik össze a játék, ha jobb egérgombbal kattintunk egy bárányra, amikor nincs a kezünkben semmi.
Az összeomlott világok újra betölthetők.
Ha egy dugattyú áramot kap és szétszakít egy vöröskőhuzalt, jelismétlőt, vagy akármilyen blokkot, ami áramot szolgáltat, és emiatt nem jut áram a dugattyúnak még ugyanabban a tikkben, a játék betölthetetlen lesz. Térképszerkesztőt használva ezen blokkok eltávolításához sikeresen újra betölthetővé teszi a játékot.
Amikor dugattyúk nyomják össze a játékost, vagy az, amit mozgatnak, vagy amikor benne van, amikor összehúzódik, a játékost lehetetlen helyekre küldheti, többjátékos módban pedig általában egy "Rosszul mozgó játékos" figyelmeztetést ad.
Ritkán, amikor a vöröskő majdnem 15 blokknyi távolságot megy, az áram nem megy át a teljes vöröskőhuzalon, még akkor se, ha egy jelismétlő van a vége előtt.
Újra itt van az ajtó kettőzési hiba, most akkor, ha egy dugattyú az ajtó alsó felét tolja el. Ha egy normális dugattyú teszi ezt, a dugattyút le lehet rombolni és az ajtó alja úgy működik, mint egy normális ajtó.
Amikor megnyomjuk az F3-at, egy érték 0-tól 3-ig jelzi, milyen irányban vagyunk.
A szürke textúrákon a törés animációt felváltotta a homályosítás.
Kezdőpont körül növelve a tintahalak megjelenése.
A lépcsőfokok már a teljes blokkok textúrájának alsó felét használják.
Pókháló kiütéséhez nyíróolló vagy kard szükséges, és kiütése után dob 1 madzagot.
Az ágy oldal, és a torta textúrája bekerült a textúra fájlba.
Gyakrabb időjárás változás. (?)
Dugattyúval ha levelet, vizet, lávát, kapcsolót, magas füvet, virágot, gombát, fa csemetét, halott növényt vagy cukornádat tolunk akkor a játék összeomlik. SMP szerverek összeomlása majd újraindítása nem biztos, hogy megoldja a problémát.
Jobb klikk a bárányokra nem csinál semmit, de közben a játék összeomlik.
Amikor egy blokkot lerakunk, a blokk eltűnik és a mögötte lévő blokkok láthatatlanok lesznek és belátunk ezáltal a földbe. Másik eset ha kiütünk egy blokkot, de a blokk nem tűnik el, és szellemként ott marad. Mind a két hiba okozhat játék összeomlást.
2011, május 31
Csontliszt hatására magas fű és virág nőhet a fű blokkokon.
Teljesítmény hozzáadva a Videó Beállításokhoz. Beállíthatod a Maximális FPS-re, Kiegyensúlyozottra vagy Energiatakarékosra.
Anyaga megváltoztatva "üvegről" "kőre". Ez azt jelenti, hogy most már szükség van csákányra, hogy dobjon izzókőport. Ez még azt is jelenti, hogy ezentúl helyezhető lesz rá vöröskő, fáklya, kapcsolók, stb.
Izzókőblokkok már több izzókőport dob(2-4).
Az izzókőblokkok és a gyapjú blokkok receptje megváltozott (2x2 helyett 3x3).
Emberek eltávolítva (Notch Herobrine-ként említi néhány viccnek szánt jegyzetében).
Javítva, hogy az ágyak nem működnek rendesen SMP-ben,
Megsemmisülő hajók, melyek akkor jelentkeztek, mikor a játékos lassan éledt újra, és a hajók átestek a földön.
A hajók gyorsabban mozognak.
Vízbe zuhanás után gyorsabban elveszítik a vertikális gyorsulásukat.
Shift + kattintás a ládában lévő tárgyra már nem kezeli újként.
Amikor SSP-ben az ágyat körbeveszed fáklyákkal, akkor nem lehet aludni benne.
When pillaring, it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
Amikor SMP-ben kijelentkezel egy magas fal mellett, majd vissza csatlakozol, akkor az Y koordináta növekedhet, így a levegőbe rakja a játékost, de nem esik le.
Setting the new server option view-distance lower than 10 reduces the spawn rate significantly.
Arrows fired by skeletons originate from above their model.
May 28, 2011
Fejlett OpenGL újra bekerült. (Még mindig ugyanazzal a kapcsoló hibával az 1.5-ből)
Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.
Shift-clicking an item in the crafting window now only moves the crafted item into the player's inventory.
Version number no longer displayed while playing. Still visible on title screen and in F3 mode.
Players riding anything or sleeping in anything will stop doing so when they leave the game now.
Sneaking effect got decreased. The character's feet looks like it's in the air.
It is now possible to climb stairs and slabs while sneaking.
Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.
Dropped equipment no longer breaks on the first use. (In some cases it still will).
Objects will now be pushed out if they are within a block.
Lighting acts normal again when placing/removing torches.
The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
Fixed CPU issue on multiplayer.
Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
Fixed the players health appearing to be full when entering/exiting the nether.
Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
Fixed the achievements window rendering some graphics outside the clip window.
Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug.
On some computers, every few seconds, there is a huge drop in FPS lasting only a fraction of a second. This bug was noticed in version 1.6.5. 
Memory leaks. When a chunk unloads, its block textures and data are still present in the client's RAM, even if you cannot see the chunk anymore.
Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. This probably happens when Minecraft runs out of memory. 
Setting Framerate Limit to 40 FPS may increase CPU usage on some computers. 
When Dead Shrub (Type of tall grass) (Not Desert Dead Shrubs) are broken, their particles are gray (no hue).
Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful."
Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points.
Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur.
Setting view-distance=7 (or lower) in server.properties causes part of the maps (item) to revert. 
In SMP, sometimes when entering the World from the Nether, the sky will remain red.
Minecarts stopped on E/W powered rail will not bounce off one another, but they will on N/S powered rail.
On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart, as shown in this minecart station.
If you shift click an item into a full chest, the client will not crash, but the server does.
Sometimes when trying to lie down on a bed, it fails and removes one half of a heart in SMP.
Shadows sometimes do not update.
Shift-clicking to receive items from crafting doesn't count towards items crafted in your statistics.
Walking in a corner in certain circumstances results in falling in the next block (tested on leaves).
You cannot place redstone on TNT anymore.
Left clicking on a series of Doors/Trap Doors will open all within range of your punch instead of the first.
Blocks displaced by half steps can only be collected from the side, not the top (Although the blocks are visible)
Mobs don't despawn from chunks you are no longer in. (SMP Fix)
Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same.
SMP: When too many items are generated at once (Entity Overload / Large amount of Explosions) the client will fail to update some of them. It finally results in glowing passive TNT or all kinds of inventory items lying around, respectively. Both only vanish after a logout.
SMP: Maps do not load correctly, leaving chunks missing or even entire lines missing.
When saving and quitting the game, "Saving Chunks" appears and does not disappear until you close the game. (This is similar to not having any progress bar when it says Saving Chunks)
May 26, 2011
Attempted fix for CPU usage issue on singleplayer and multiplayer.
Sometimes when you open a world you can get stuck for a short time (about 0.10 seconds).
Entering and exiting the nether in SMP resets health bar, but not health.
Dropped tools, once picked up, disappear after first use . Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory. 
If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in. (You have to un-gzip the .dat file first, otherwise the file just looks like gibberish)
If a player crashes in the nether in SMP, some times when they reconnect, they spawn on top of the Nether. The only way back is death, or using teleportation.
Sometimes freezes most water into ice regardless of if its in a snow biome or not.
CPU issue fix is still failing, same loop as 1.6.3
Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. 
Fire sticks around much longer on blocks it can't burn.
Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
When boats are submerged, they do not float back to surface. 
All TNT-entities stay client-side after exploding, until reconnection. (New bug because before just random ones stayed)
Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item.
Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside environments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug: see ). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
Craftable maps sometimes don't display the correct name, become blank or have gaps.
When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
When riding a boat with a map out, the player sometimes dies for no apparent reason.
Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here.
When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
The corruption of world when running out of memory fix does not always work.
When entering and leaving nether life is shown incorrectly as full.
Maps may cause crashes or instability on multiplayer servers. When maps are used the server usually crashes in the same way: CPU usage goes to 100% and short after the server kicks all player and stops responding. <-- When I set view distance to 5, I could not open a chest with a map out. Changing it back to 10 fixed this bug.
Mushrooms can spread through walls.
Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.
Maps sometimes stop updating the player position.
Spawn locations do not change when you sleep. (?)
Spawn locations may randomly shift large distances (?)
May 26, 2011
The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.
Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
FPS limiter limits FPS to 41 instead of 40.
The fix for the CPU load issue is not working, and still starves all other threads.
May 26, 2011
Fixed new item duplication bug
The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
Tall grass can grow on dirt with no grass on it.
Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
It is now impossible to row a boat in 1 block deep water.
Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
When quitting game the "Saving Chunks" progress bar does not appear sometimes.
When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
"Out of memory" error. Often appears after the "blocks don't disappear" bug.
The following bugs only occur in new chunks generated in 1.6.2:
Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
The textures don't load on some chunks (The blocks are present but with transparent textures).
Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
May 26, 2011
Fixed item bug when picking up an item with a full inventory causing this to happen
Added allow-nether (set to true or false) in server.properties.
Blocks destroyed by other players in multiplayer now shows the breaking block particle effect.
Doors make sound for other players in multiplayer.
The record player now supports more than 15 different songs. No new songs/records were added, though.
Activated dispensers make sounds and trigger particles in multiplayer.
Players stuck in walls will slide towards the nearest gap if there is one.
Shift-clicking while crafting makes as much as possible and moves it straight to your inventory.
The blocks in the inventory and stats page got a new look.
Shift-clicking something in your inventory will push it directly in your hot bar and vice-versa.
Trying to sleep in the Nether causes the bed to explode.
Disabled Advanced OpenGL until bugs get fixed.
It’s no longer possible to build solid blocks on the top layer of the maps.
Booster tracks are now speedier.
Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
Seeds are now found in tall grass, using a hoe on the ground no longer drop seeds.
Compressed network traffic more aggressively.
Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
Arrows shot by players can now be picked up by all players.
Minecarts and boats can go through portals, empty or occupied.
Block icons in inventory are much brighter than they were in 1.5 and before.
Water below a layer of source blocks no longer behaves like source blocks (making it extremely difficult to swim up in artificial lakes or in holes dug in the ocean floor, for example). (Possibly a bug?)
Fixed running out of memory corrupting the current level.
Fixed the side textures of grass getting extra dark when mining them.
Fixed anaglyph 3d rendering mode having severe visual bugs.
Fixed the crash screen vanishing immediately.
Fixed not being able to target blocks when at x or z pos 1000.
Fixed the achievements screen messing up the sky color.
Fixed saving while sneaking dropping the player through the ground.
Fixed a system clock change messing up the game speed.
Fixed rain sounds not playing with fast graphics enabled.
Fixed hair and cloaks being rendered in the wrong locations on sneaking players.
Fixed the attack/swing animation not being applied to the armor layer.
Fixed player rotation not being loaded correctly when loading a saved game.
Fixed arrow physics, making them not get stuck midair when you open a door.
Fixed arrows hitting reeds, portals, and other non-solid blocks.
Fixed keybindings not getting saved properly under certain conditions.
Fixed the player not being able to sneak off lowered blocks like cacti.
Fixed a bug where the player could mine without swinging their arm.
Fixed boats placed on snow being placed too far up.
Fixed submerged boats rising very very fast.
Fixed sand dropping onto boats getting stuck in a falling animation.
Fixed a game crash when riding a vehicle or animal into the nether.
Fixed falling while riding not dealing damage to the rider.
Fixed buttons and levers too close to the player being impossible to use.
Fixed dispensers shooting through walls.
Fixed fire hurting through wall corners.
Fixed entities reaching water through wall corners.
Fixed placing doors next to cacti creating half-doors.
Fixed buttons and levers being placeable on leaves in “fast graphics” mode.
Fixed furnaces and dispensers not dropping their contents when destroyed.
Fixed dispensers biasing later slots.
Fixed farmland taking too long to dig.
Fixed tilling below some blocks being possible.
Fixed tilling the underside of blocks somehow working.
Fixed fences and stairs sometimes becoming invisible.
Fixed walking on top of fences not producing step sounds.
Fixed fire sometimes existing mid-air as an invisible block of pain.
Fixed fences and wooden stairs not being flammable.
Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
Fixed fishing rod rendering being a bit lacking.
Fixed fishing rods being stackable.
Fixed mining glass hiding the clouds behind the glass.
Fixed rain falling through liquids.
Fixed items in glass blocks not getting ejected properly.
Fixed water interacting strangely with glass.
Fixed glass not blocking rain sound.
Fixed fences and signs preventing grass from growing.
Fixed rain and snow being incorrectly lit.
Fixed grass staying alive below stair blocks.
Fixed the achievement screen not pausing the game.
Fixed some screens breaking the sky tint color.
Fixed fullscreen mode switching causing mouse issues and screen closes.
Fixed chat messages surviving through game switches.
Fixed ice so it regenerates regardless of whether it’s snowing or not.
Fixed rain falling too slowly.
Fixed levers being placeable on weird locations.
Fixed floor levers sometimes not delivering a signal downwards.
Fixed floor levers sometimes not being removed when the floor is removed.
Fixed rail tiles sometimes not properly connecting to a new neighbor.
Fixed minecarts next to each other causing extreme velocities.
Fixed wolves not following their owner if the name has different caps.
Fixed creepers retaining charge level when they can’t see their target.
Extreme lags on Linux and Windows multiplayer servers, the Minecraft process uses 100% of CPU as soon as the host is logged on. Others may log in via LAN, and wireless without lag. 
The frames per second of the client dropped considerably for some users. 
Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking.
Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
Hatches Close through you even if standing at same level.
Tall Grass are off centered and can float off edges. (Possibly a feature?)
When looking at a map the indicator at the player's coordinates does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.
When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly. To avoid this temporarily place the tool in a chest after taking it.
watercolor.png doesn't do anything.
If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screen goes black and you cannot do anything.
After death, any items dropped will give an infinite number of clone tools to the player when he/she attempts to pick them up (example: ).
Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
Furnaces will sometimes eject all but the last item in every slot.
Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
An item bug was introduced where people could pickup items while their inventory is full. 
Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other.
The screen from clicking "Save and quit to title" no longer has a progress bar.
Any music discs left in a jukebox before Beta 1.6 can not be ejected
Trapdoor(Hatch) textures are mirrored wrongly. 
Walking up or down stairs is much bumpier than previously (your viewpoint bouncing vertically).
Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. 
If you are in a minecart and fall a distance that normally would cause damage, water will not cushion the fall and stop damage.
Player orientation arrow on maps orients about 15° to the right of actual facing.
1.5_02 (Server only update)
April 20, 2011
Game no longer crashes from "internal server error" created by bugs in 1.5_01's Server in SMP
Players no longer get the "dirt screen" when taking something out of the Crafting Table
Placing Rails in North/South direction, followed by placing a piece of rails on the side (and thus making a curve) results in no curve.
"Outside" rain sound still plays when under a glass shelter. In addition, Wolves under a glass roof during rain will be perpetually stuck in the "shaking" animation (unknown for multiplayer, unknown for SP)
During rain in SMP, the server may disconnect you if you attempt to place or destroy blocks.
Sitting Tamed wolves that were tamed before 1.5_01 and are pushed into water or water runs over them will start to jump in place, keeping the sitting stance, and are no longer able to be told to stand, thus continuing to do this until hit, which will cause them to attack you until death on either side. This can be fixed by closing and reopening minecraft, or killing the wolves off and taming new ones.
If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
Minecarts on fire can no longer be put out by nearby water.
When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
Pumpkin and Jack-O-Lantern inventory texture is now fixed. Before, it was backwards. However, all pumpkins and jack-o-lanterns that were placed on the map before the update are backwards.
Game no longer crashes when rails are placed next to detector rails, or vice versa.
Wolves are less common than in 1.5 (but more common than in 1.4).
Blocks cannot be replaced into furnaces, thus fixing the statistic glitch.
If Minecraft detects a broken save file, it will attempt to recover the world.
Many different activities will crash SMP with an "internal server error".
On some servers if a block is placed on a snow block, the action will be immediately reversed and the snow block will return and the placed block will be added back to your inventory. (May only happen when snowing)
Saplings do not stack to 64 all the time. (notably the original saplings from planted or rendered during previous versions)
When using a ladder and placing ladders at the same time, some ladders will appear on a different surface several blocks away.
If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
Sapling particles don't relate to the sapling placed when destroyed (i.e. Pine Sapling will show regular sapling particles)
Levers placed on snow will have the animation like the broken lever: Media:Brokenlever.png The broken lever will point west.
Sometimes when reeling in a fish, the fish will not be collected and will fly over the top of you.
Saplings will refuse to grow into trees if any part of the tree's leaves would be in a block that is already occupied with anything except leaves. This results in places where planted saplings will never grow, when they used to be able to.
Aggressive mobs are unable to jump over blocks when in pursuit of the player 
Thunder can be heard at the bottom of the world, when deep within a cave. (Is this a bug?)
Sometimes while shift-clicking objects into chests, the shift button always acts held down. In this case, you are not allowed to pick up any items in your inventory. Once you're in a chest, clicking an item in your inventory will quick-drag the item into the chest, even if your shift key is not held down. Restarting Minecraft will fix this problem.
Torches are lost when attempting to place them in water. Torches simply washed away can still be collected.
Looking backwards whilst traveling in a minecart causes it to flash rapidly.
If lightning strikes a Creeper, it becomes electrified and will have a much more powerful explosion.
New settings in options:
Ability to change GUI size (Small, Normal, Large, Auto).
Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
Items can now be smelted with Saplings with the same smelting power as Sticks.
Dropped items in flowing water move faster than before.
Pigs that die by burning now drop cooked porkchops upon death.
Redstone dust can be placed on snow.
Wolves are more common, even in non-taiga/forest biomes.
Unarmed damage was increased from to .
Pressing tab will switch between input boxes.
You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you. It is no longer possible to climb a one-block gap in a ladder, or a ladder that starts at eye level.
On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
You can now move through flowing water at previous speed.
Wolves have a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.
The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
Blocks can't be placed on snow.
If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
Jumping off a fence in SMP triggers an anti-flight kick.
Rain will fall through transparent blocks and stairs, acting as if there is no block there.
When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
Flowing water no longer pushes empty minecarts or activated TNT that fall into it.
GUI: create new world input boxes misaligned under small and normal settings.
Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
In Singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
Weather ambience will stop playing while using fast graphics.
Destroying a pine or birch sapling releases the particles of a 'normal' sapling.
Sometimes closing and re-opening the game will reset some or all of your settings to default.
When jumping from a fence to another fence above the fence you jumped from in SMP, you may be kicked for flying if the server uses a specific plugin.
If you resize the window (not fullscreen) after typing in the world name and the seed, they both will be reset to "New World" and a blank seed. (with all GUI-scale settings)
Mob Spawn rates seem to be set detrimentally high. Anecdotal evidence suggests an approximate 10x increase. 
Burning animation may remain on furnace even though all fuel is consumed, all items able to be smelted are used or the output-field is full.
Game may crash by doing anything except moving or opening your inventory.
Mobs that are near a bed may interrupt a player's sleep even if they cannot reach the bed. Most noticeably, beds that were previously safe (could not be reached by mobs) may now allow mobs to spawn into rooms in which they could not normally spawn. 
May be related to Wolf path-finding, "understanding of doors" fix. 
If Smooth Lighting is turned off, the middle of new stair blocks appears black. 
When you open your achievements tree, the sky turns white (Most noticeable at night). (?)
In SMP, deaths are not counted towards statistics.
When in long underground tunnels, you can see the current sky near the vanishing point of the tunnel. This includes the sun, moon and stars as they move across the sky. 
When you are in a bed, you can control particles orientation (portal particles, torch fire, etc...) by moving the mouse.
April 5, 2011
Removed the April Fools' joke. However, the locked chests are still obtainable by inventory editing or SMP /give command. They will disappear after a while.
Beds now act as a respawn point as intended.
Although this has been fixed for most players, in certain cases the bed may still fail to save the default spawn point.
A glitch is present where using a pickaxe on a Mac could crash the game.
March 31, 2011
New Minecraft logo (no longer 3D blocks).
Added wolves that the player can tame, or kill for no loot.
Added Cookies which heal the player for 0.5 hearts.
Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if "Leave bed" is clicked and the function is limited to SMP.
Sneaking while climbing will hang on to the ladder, thus being a handy cave tool.
Spiders will no longer trample crops and have walking sounds removed.
Sheep can now spawn in Pink and Brown (however rarely)
Scale of UI may now be changed in options.txt located in the .minecraft folder.
On a fresh install, modded blocks are removed from the map. This excludes modded blocks that are placed into chests.
Zombies and Spiders now hurt you in all instances (previously could only hurt you if they were 1 block above your location).
Client-sided slime spawn on SMP has been fixed.
Arm no longer swings when you cannot place a block.
Opening and closing the inventory quickly while swinging no longer removes the character 'swinging' animation, which previously made destroying blocks faster (SMP only).
If a player hits himself with an arrow, any tamed wolves will attack the player.
Tamed wolves whimper in SMP regardless of health. This is because client-side health was used instead of synchronizing the health level with the server's. 
Wolves cannot travel through doors. A small hole can be punched out near the door as they are 1x1, thus creating a "doggy-door" until their pathfinding is updated to recognize open doors as a path they can walk through.
Beds do not act as the spawn point as intended, especially if it changes without reloading the save. In most instances, it is unconfirmed that the spawn point is even changed at all.
Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.
Sometimes torches do not emit light, but can be forced to by placing a light emitting torch near them. If these torches are removed, the light will not go away.
In SMP, a Monster Spawner that spawns pigs will spawn client side pigs. Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish.
In SMP, most (If not all) Redstone Pulsars / Blinkers will not work.(The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way.)
Flowing Water will push the player with more force. 
February 23, 2011
Dependencies on Java 1.6 are gone
Fixed the recent issues on some Macs in which the game would crash when "Singleplayer" button was clicked on
Slimes can be killed, but split into smaller slimes regardless of weapon used. Only one split slime can be damaged, the others are 'ghost' slimes which disappear upon reconnecting.
The game will occasionally crash if you enter a Nether portal while in a minecart.
Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The lever will act as if placed on the horizontal block, but looks glitched, as shown here: Media:Brokenlever.png
If someone uses their bed in SMP, other players may get disconnected. (Un-Recognizable Packet ID: 17)
Wooden Slabs are best mined with pickaxe, not an axe.
The particle colors for wood and sandstone slabs are gray.
Creepers make noises and animate before exploding.
Explosions animate properly.
Server logging now appends to server.log rather than overwriting it.
Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly.
Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
The join server screen now remembers the last entered ip.
Increased chunk saving frequency on the server.
Leaving sneak mode no longer triggers a million sounds.
You can now see sneaking players.
Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.
A player receives snowballs when entering a SMP server.
November 26, 2010
Fixed all known player respawn bugs.
November 25, 2010
Fixed most of player respawn bugs.
November 24, 2010
Fixed single player mode.
Fixed infinite looping by disabling leaf updates.
November 24, 2010
Added the ability to attack other entities.
You can hurt animals, monsters, boats, carts and even other players.
Implemented falling damage.
Implemented respawning for dead players.
Made eating food regenerate health and send health updates to the players.
Made players riding carts or boats a long way receive terrain updates.
Fixed the block re-spawning bug.
Re-enabled leaf decaying (however, this was removed again in 1.2.3_01) .
Add new server configuration settings:
pvp. True by default. If this is set to false, players can’t hurt other players.
spawn-monsters. True by default. Set to false to remove all monsters.
spawn-animals. Also true by default. Set to false to remove all animals.
Drowning enabled in multiplayer.
Added visible hurt animations in multiplayer.
Added visible fire on burning mobs in multiplayer.
Single player mode is broken. (Fixed: 1.2.3_01)
Infinite looping causes game to freeze. (Fixed: 1.2.3_01)
Mobs in multiplayer are harder to kill than in single player mode.
Mobs are also sometimes invisible, and can still attack players. (Fixed: 1.2.3_04)
Players can die without noticeably dying, often becoming invisible to other players, and becoming unable to pick up items, though otherwise able to interact with environments normally from their perspective (i.e. placing blocks, dropping items, opening chests etc.). This can be fixed by having the client disconnect and reconnect, or by editing player health in the server properties, which usually is negative.
November 10, 2010
Players and mobs in lava or fire (or next to cacti) no longer spam sound effects
Getting hit with a higher damage while recovering from a smaller one works as intended
Lava flows further in The Nether
Zombie Pigmen forgive the player after time
Support for custom skin packs added
Duplicating buttons when resizing screens fixed
Zombie Pigmen and Ghasts no longer get hurt by fire and lava
Volume sliders not saving properly fixed
hellworld=true no longer overwrite old save chunks in SMP
Boats are visible to other players in SMP
Minecarts move smoother in SMP
Fishing works in SMP
Sheep and Cows look like Sheep and Cows
Buckets work in SMP
Stairs being difficult to destroy fixed
Timeout before "Took too long to log in" screen increased
Players can ride minecarts and boats
Ability to steer server-side boats added
no-animals setting added
Support for more animation settings added
SMP: Minecarts and boats are indestructible (TNT will destroy minecarts, presumably for boats as well)
SMP: Hitting sheep will drop cloth, but it can't be picked up. However, casting with a fishing rod will knock obtainable cloth, but the sheep will look like it still has its wool.
SMP: Unable to exit and get off a boat properly when on land
November 5, 2010
Armor bug fixed
November 5, 2010
Signs on the sides of cacti no longer crash the game
Player getting stuck on top of the world in multiplayer bug fixed
Mob spawning reverted to old code
Leaf particle colors fixed
CPU usage for monster spawning fixed
Portal dupe bug fix attempt
Music now plays in multiplayer
November 4, 2010
Torches and Jack-O-Lanterns no longer duplicate in SMP.
Existing Jack-O-Lanterns mysteriously replaced with regular pumpkins in SMP.
October 31, 2010
Items no longer disappear when you die
October 31, 2010
Patch to unspecified bugs
Armor no longer blocks damage
1.2.0 (Minecraft Halloween Update)
October 30, 2010
The addition of The Nether; a "Hell" world that can be used for quick travel
Pressing F1 removes the inventory, player's arm/current tool and Minecraft text from the display. In 3rd person mode, pressing F1 will make you look back at yourself (as well as removing the HUD) . Pressing F2 while holding down F1 saves a screenshot in %appdata%\.minecraft\screenshots
Leaves no longer disappear if unconnected to trees.
Going higher than 62 meters above sea level in SMP causes the character to be stuck to the sky.
Save file size is calculated incorrectly after you visit the Nether
On rare occasions, an item will not appear in the inventory when picked up and no more of this item will show up in the inventory. This can be fixed by closing the client.
September 23, 2010
Sound and music bug fixed
Minor update to make Minecraft download resources from the cloud solution
Cacti added, players are hurt while breaking them, and standing on top of them.
Items can now be seen being held in third person.
Animals only spawn on grass
Snowballs stack up to 16
Thrown snowballs don't disappear
Snow blocks only take 4 snowballs instead of 9
Leaves don't disappear
Fixed snow falling through snow blocks.
Upon dying the framerate slowly drops to an unplayable rate. The game will no longer save after death, causing you to see yourself dead whenever you load the save. The only workaround is to modify the save file with a tool like NBTedit.
Breaking a minecart while inside will cause you to fall through one block of ground.
If you are riding your boat while the boat is above a block you fall through one block of ground
Destroying Snow blocks yields 4-6 Snowballs. Allowing for infinite amounts of snow (as blocks only take 4 snowballs to make)
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