Share

Share

Verzióelőzmények

A Minecraft Wiki wikiből
Verzióelőzmények és közelgő újítások
Számítógép
Pocket Edition
Xbox 360 Edition
Pi Edition

A (?) találgatásokat jelöl, amelyek lehet hibásak. Az ismert játékhibák listája itt.


Minecraft[szerkesztés]

Verzió név/cím Hozzáadás dátuma Tartalom összefoglalás
1.7.2 October 25, 2013

General[szerkesztés]

Improvements & Changes

  • Resource packs
    • Complete menu overhaul
      • The ability to select multiple resource packs at once.
      • Resource packs at the top take precedence over those below if files appear more than once
      • Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
    • Servers can offer resource packs
      • Max size increased to 50 MB
  • Hangok
    • You are now able to add new sounds using resource packs
    • Resource packs can now add, remove, supplement, randomize, and group sounds using JSON
    • Sounds and music are now stored together in the new .minecraft/assets/sounds folder
    • Music now pauses when pausing the game
  • Network Code
    • Completely rewritten
    • Uses Netty now
    • Most packets won't change, handshake and ping procedure redone
    • There is a packet length header
  • Lighting
    • Several lighting issues fixed.
    • A lot fewer "black spots" in the terrain generator.[1]
    • Torch bugs in strongholds and abandoned mineshafts have been fixed.[2][3]
    • The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
      • The clouds go black and the sky goes much darker.
  • Beállítások
    • Grouped a few options into the Controls section, allowed rebinding of 1-9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching and added sprint button which will keep re-engaging sprint whenever possible (left control by default)
    • Music & Sounds
      • Now allows separate volume controls for Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment
    • The Resource Pack screen
      • Now a split view to list selected and unselected resource packs - multiple resource packs can now be used simultaneously with higher priority resource packs getting to use eventual duplicate textures/files
    • Video Settings
      • Render Distance is now a slider ranging from 2 to 16 chunks, Max Framerate is now a slider ranging from 10 to 250 fps, Unlimited; Mipmapping can be set to levels 1 to 4 or disabled, Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled
    • Super Secret Settings
      • Plays a random sound when clicked and cycles through various experimental shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias
      • Can be reset by pressing F4
    • Language Selection
      • Added 'Force Unicode Font' option which allows you to change whether Unicode font is forced for text or not.
  • Eszkötár
    • In creative mode, the display item for the Decoration Blocks tab changed from Rose to Peony.
    • The armour boxes go black when the cursor is away from them
      • Putting the cursor over an armour box will cause it to display what armour is put there
  • Server list
    • Can now be refreshed using F5
    • Added server icons
    • Added support for multi-line MOTD comments which do not go offscreen
    • Hovering over the player count will now show a few online players
  • Logging
    • Now done using Log4j 2
    • Default logging location is now in logs/latest.logs, older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup
    • The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all
  • Minecraft Realms
    • Started preparing buying support internally
    • Started offering an option to download the world map
  • Splash text
    • 'Now contains 32 random daily cats!'

Játékmenet[szerkesztés]

Additions

  • Parancsok
    • /setidletimeout
      • Automatikusan kirúg egy adott játékost egy adott idő után.
      • Kizárólag többjátékos parancs, csak a szerver operátorjai tudják használni
      • Usage: /setidletimeout <Minutes until kick>
    • /tellraw
      • Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
      • Usage: /tellraw <player> <raw json message>
    • /summon
      • Used to spawn any entity in the game, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
      • Usage: /summon <EntityName> [x] [y] [z] [dataTag]
    • achievement
      • Used to give a player achievements.
      • Usage: /achievement give <stat_name> [player]
    • /setblock
      • Used to create, delete, or replace a block.
      • Usage: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]
    • /testforblock
      • Checks for blocks in specific locations.
      • Usage: testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
    • /setworldspawn
      • Sets the world spawn point for all players (even if they have never joined the server or are offline, but will not override beds).
      • Usage: /setworldspawn [x] [y] [z]
  • Particle effects
    • Fishing now has particle effects.
      • Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
    • Falling now has particle effects.
      • Particle size depends on distance fallen.
  • Új Mérföldkő
    • Repopulation
      • Breed two cows with Búza
      • Requires the "Cow Tipper" achievement
    • Diamonds to you!
      • Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag
      • Requires the "DIAMONDS!" achievement
    • Adventuring Time
      • Discover all Biomes
      • Requires the "The End?" achievement
    • The Beginning?
      • Spawn the Wither
      • Requires the "The End." achievement
    • The Beginning.
      • Kill the Wither
      • Requires the "The Beginning?" achievement
    • Beaconator
      • Create a full beacon
      • Requires the "The Beginning." achievement
  • New statistics
    • Distance by Horse
    • Junk Fished
    • Treasure Fished
    • Mobs statistics

Improvements & Changes

  • Fishing
  • Achievements and statistics[4]
    • Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
    • Are now per world/server[5]
    • Achievements screen can now be zoomed in and out using the mouse wheel.
    • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
    • Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
    • When a player earns an achievement it is now announced in chat. This can be turned off on servers by changing a line in the server.properties file.
      • Can be hovered over to show an achievement tooltip
      • Cannot be turned off in Singleplayer
    • You can earn achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' by crafting the given tool with a material other than wood
  • Scoreboard
    • Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
      • This is the reason why statistics/achievements were changed to be stored per world/server
  • Commands
    • Sablon:Cmd
      • Can now give items to players with custom names, lore and enchantments [6]
      • Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
      • Will now print renamed items' name in chat and show tooltips when hovered over
      • Usage: Sablon:Cmd
    • Sablon:Cmd
      • Now sets the time to 1000 instead of 0
    • Sablon:Cmd
      • Now sets the time to 13000 instead of 12000
    • Custom NBT data can now be added via commands
  • NBT format
    • New NBT tag "Unbreakable"
      • Applies to items with durability. Nullifies any usage dealt onto the item.
    • List tags no longer need to be named
    • No longer crashes when given the wrong type (integer/short)
    • Added <structure>.dat files in data folder for storing structure data
      • Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat, and others
      • NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is
        • The children tags have information on each part of the structure and the type of part it is
  • Chat system
    • "Useful to map makers, modders, players and server admins"
    • Added a way to do things when clicking things in chat, like executing a command
    • Other actions include opening a URL and showing an item tooltip when hovered on
    • "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
    • Names can now be clicked to PM people
    • Added Sablon:Cmd to send chat messages with custom functionality to players - sender will not appear
    • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
  • Fog
    • Removed the thin fog around the player
      • Fog is only at the edge of the visible chunks now
  • Death Screen
    • If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
  • Edge of the World
    • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
      • This includes air blocks.
      • This creates essentially an invisible wall at the boundary.
    • As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
    • Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
  • Block/Item IDs
    • Can now be referred to by their names instead of numbers.
      • Will be the only option in the future.
      • Necessary for the Plugin API.
  • Visuals
    • Changed F3+B visuals
    • Block bounding boxes are now completely black instead of dark grey
    • The sky now darkens when inside.
  • Nether Portal
    • Planned to have odd width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
    • Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
    • New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
  • Enchanting
    • Unbreaking can now appear on any item without the use of an Anvil
    • Enchanted Books can now receive multiple enchants at once

World Generation[szerkesztés]

Additions

  • Trees
    • Acacia Tree
      • Curved trees made of Acacia Wood
      • These spawn in Savanna biomes
    • Dark Oak Trees
      • Very large, short trees
      • These spawn in Roofed Forest biomes
  • Biomes[7]
    • Mesa
      • Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock
        • There are seven colours including normal, orange, red, yellow, white, light grey and brown.
      • Has a floor similar to a desert biome, but made of red sand instead of sand
      • Dead bushes spawn in this biome
      • Occasional dying forests spawn on top of the clay mountains
      • There is no rain in this biome
    • Savanna
      • Acacia trees
        • New wood, sapling, and leaf type
      • Horses can spawn in this biome
      • NPC Villages may generate in savanna biomes
      • There is no rain in this biome
      • Very flat with plateaus and the occasional giant mountain
    • Sunflower Plains
      • Exactly the same as Plains, but can spawn Sunflowers
    • Roofed Forest
      • Has dark grass and giant mushrooms
      • Has Dark Oak trees; dark and dangerous under the canopy even during the day
        • New wood, sapling, and leaf type
      • Monsters will most likely be able to spawn during the day and the night
      • Monsters that spawned at night can survive during the day
      • This is the first biome aside from Mushroom Island that naturally spawns with giant mushrooms
    • Birch Forest
      • A forest made entirely of birch trees
    • Flower Forest
      • Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
      • Very densely packed with the various new flowers
    • Taiga
      • Now generates without snow
        • The previous taiga biomes are now Cold Taiga biomes
    • Mega Taiga
      • This is a very rare biome
      • Contains 2x2 Spruce trees
      • Has a dirt block variant known as Podzol.
        • Currently obtained only by the silk touch enchantment.
      • Contains dirt blocks that do not allow grass to grow.
      • Moss Stone "boulders" are scattered around in this biome.
      • Dead bushes, mushrooms, and ferns spawn in this biome.
    • Extreme Hills+
      • Contains spruce trees
      • Goes considerably higher than the normal Extreme Hills
    • Ice Plains Spikes
      • Contains giant ice spires similar to upside down icicles made of Packed Ice
      • These ice spikes can reach y=120 from normal ground
      • Lakes of packed ice are dotted around the biome
    • Deep Ocean
      • Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
  • Biome Variants/Technical Biomes
    • Over 20 variants for the biomes.
    • M - Biomes with an M variant are much rarer than any other variant.
      • Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
      • Desert M has patches of water unlike normal deserts
      • Birch Forest M has taller birch trees than usual
      • Savanna M has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions
    • Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
      • Savanna Plateau and Mesa Plateau are both plateaus
        • These are landforms which are raised by up to about 30 blocks and have flat tops
      • Mesa Plateau F - A variant of the plateau with trees
    • Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
    • Hills - More technical hills biomes have been added to fit with the new biomes.
      • Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
    • Beach - New beaches separate certain biomes from oceans and rivers.
      • Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
      • Cold Beach is composed of Sand with a layer of Snow on top.
        • Usually generates between a cold biome, such as Ice Plains, and a body of water.
  • World type
    • AMPLIFIED
      • Amplifies the terrain hugely, using the entire world height
        • Almost all biomes can generate huge mountains that can reach well above Y: 200
          • Extreme Hills biomes frequently reach the world height limit at Y: 256
          • Swampland and ocean biomes unaffected by this world type
      • Extremely resource intensive and requires powerful computer to run
      • Ravines here can reach down to bedrock
      • Contains numerous various landforms that are very rare or non-existent in default generation
        • Some examples include floating islands, overhangs, large water and lava falls and huge indents
      • Taiga biomes reach such altitudes that snow starts generating (about Y: 130)
      • This will cause great lag if your computer is slow

Improvements & Changes

  • Biomes
    • Jungle
      • Melons can now be found in Jungle Biomes in patches similar to Pumpkins
      • Jungle biomes have been made much rarer
      • Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
      • Jungle trees now have branches
    • Swampland
      • Grass is greener and fluctuates more in color, depending on biome temperature
      • In shallower parts, the coast is covered in staggered dirt block with lilypads between them
      • Spawn with Blue Orchid flowers
    • Plains
      • Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
        • Double tall grass also generates here
    • Extreme Hills
      • Snow at high elevations of over y=95
      • Contain Stone and large dirt patches
      • Gravel can replace ground cover
      • Flat valleys near sea level
      • Can generate up to y=150, slightly above the clouds (previously y=124)
      • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
    • Ocean[8][9][10]
      • Oceans are smaller and take up much less of the map[7]
      • Contain only gravel on the floor instead of sand, dirt, and gravel
    • Gravel Beaches
      • Appear more often
  • Categorisation of Biomes
    • Four main categories based on temperature[7]
      • Snow-covered, cold, medium, dry/warm
  • Placement of Biomes
    • Biomes will attempt to avoid getting placed next to a biome that is too different to itself[7]
  • Elevation of Biomes
    • Much greater variation of elevation in general
    • Most biomes can generate to y=100
    • Hills technical biomes have been made taller
  • Modified the temperature system
    • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
    • Biomes with a base temperature of 0.15 or less snow instead of rain
    • Biomes with a base temperature of 1.5 or greater don't rain[citation needed]
    • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
    • Temperature decreases by 0.05 every 30 blocks increase in altitude
      • Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
  • Caverns
    • Are now less dense and interconnected
  • Bonus Chests
    • Bonus chests now also contain Acacia logs

Blocks & Items[szerkesztés]

Additions

  • Wood Varieties
    • Acacia Wood
      • Silver outside with orange inside
      • Makes up the Acacia Tree, found in Savanna biomes
    • Dark Oak Wood
      • A darker version of the Oak Wood
      • Makes up the Dark Oak Tree, found in Roofed Forest biomes
    • Acacia Wood Planks
      • Orange in appearance
    • Dark Oak Wood Planks
      • Same texture as normal oak planks but darkened almost black
    • Acacia and Dark Oak Wood Slabs
    • Acacia and Dark Oak Wood Stairs
  • Saplings
    • Acacia Sapling, found in savannas
    • Dark Oak Sapling, found in roofed forests
      • Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees
    • 2x2 spruce saplings now create the large spruce trees from Mega Taiga biomes
  • Leaves
    • Acacia leaves
    • Dark Oak leaves
      • Both visually identical to oak leaves
  • Fish
    • Pufferfish
      • Restores Foodpointhalf.png
      • If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds
      • Used to brew a water breathing potion
    • Salmon
      • Can be cooked and eaten
      • Uncooked: Restores Foodpoint.png
      • Cooked: Restores Foodpoint.pngFoodpoint.pngFoodpoint.png
    • Clownfish
      • Usage still unknown besides being eaten and used to tame Ocelots
      • Restores Foodpointhalf.png
  • Packed Ice
    • When broken, does not turn to water like normal ice blocks do
    • Does not melt
    • Opaque, rather than translucent like normal ice
  • Podzol
    • New dirt variation
    • Only found in Mega Taiga Biomes
  • Grassless Dirt
    • Grass can not grow on it
    • Obtainable only through /give
  • Red Sand
    • Generated in the Mesa biome
    • Behaves like normal sand (can be smelted into Glass and crafted into TNT)
  • Flowers
    • Red, Orange, White and Pink Tulips
      • Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
    • Blue Orchid
      • Can be crafted to Light Blue Dye
    • Allium
      • Can be crafted to Magenta Dye
    • Azure Bluet
      • Can be crafted to Light Gray Dye
    • Oxeye Daisy
      • Can be crafted to Light Gray Dye
    • Poppy
      • Replacement for the rose - roses no longer exist
    • All flowers can burn
    • All flowers and grasses are now randomly offset to the sides like tall grass
  • Two blocks tall Flowers
    • Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
    • Sunflowers
      • Typically face East
      • Can be grown, unlike Roses and Dandelions
      • Can be crafted into 2 Yellow Dye
    • Peonies
      • Can be crafted into 2 Pink Dye
    • Rose bush
      • Can be crafted into 2 Red Dye
    • Lilac
      • Can be crafted into 2 Magenta Dye
  • Two block tall grass
    • Double Tallgrass
    • Large Fern
      • Can be made by applying Bone Meal to Fern.
  • New variants of Monster Egg
    • Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
    • Added to fix a bug where Silverfish entering Mossy, Cracked, or Chiseled Stone Brick would cause the block to change into regular Stone Brick.
  • Minecart with Command Block
    • Can only be obtained using /give (item ID minecraft:command_block_minecart) or /summon (entity ID MinecartCommandBlock)
    • Activate using activator rails
    • Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)
    • Can be success tested by going over a detector rail connected to a Redstone comparator
  • Potion of Water Breathing
    • Made by brewing a Pufferfish with an Awkward Potion
    • Enables you to breathe underwater for 3 minutes without oxygen bar depleting
    • The potion is dark blue in appearance
  • Stained Glass
    • Glass can now be dyed into all 16 colours
      • This is done by putting a coloured dye in the centre of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
    • Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
      • Doing this yields 16 stained glass planes, like normal glass
    • Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
    • The colour of blocks they are placed on are tinted towards the colour of the glass
      • This includes glass of two different colours behind one another

Improvements & Changes

  • Wood
    • Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs)
  • Written Books
    • Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
    • Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
    • Can now be stacked (up to 16 per stack)
  • Item Frames
    • Now drop the item inside them when punched, then drop themselves if they are punched when empty[11]
    • Will display the name of the item they hold (if it is custom-named) when looked at up close
    • Maps now display on a full block basis and no longer display player markers
  • Weighted Pressure Plates
    • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
    • For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
    • For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
  • Sugar Cane
    • Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
  • Flint and Steel
    • Is now a shapeless crafting recipe.
    • Can now be used to ignite Creepers
  • Dead Bushes
    • Can now be placed on Hardened Clay, Stained Clay, and Dirt.
  • Command Blocks
    • Now show what command it ran recently.
    • Extended character command limit to "many thousand characters".
  • Armor, Bows, Fishing Rods & Swords
    • Can now get the Unbreaking enchantment from enchantment tables
  • Technical blocks
    • Many technical block items removed (see Technical Blocks page for complete list)
  • Removed Locked Chest
  • Maps
    • Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
    • Now show colors for Colored Wool and Stained Clay, allowing a wider range of colors visible on maps
    • Each different type of block has a different shading on the map
  • Ice, Portals & Water
    • Now visible through each other
    • If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
    • If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice
    • You can no longer see the Water surface from underwater
  • Iron Bars & Glass Panes
    • Now connect to each other and Glass
    • Are now 2 pixels thick
  • Cauldrons
    • Cauldrons with water in them will now put out burning entities, taking away one water level each time
  • Boats
    • No longer inflict fall damage when running aground - replace existing Boats to fix them
    • Slightly improved boats being broken by Lily Pads
    • Boats have been reverted to the previous WASD controls
      • Note that the A and D keys can be used only while the W key is pressed
  • Boats & Minecarts
    • Players can now "sprint" in boats and minecarts which speeds them up slightly
  • Wooden Slabs
    • When used as a fuel they can now smelt only half as many items as wood
  • Air
    • Is now a block rather than the absence of a block (although cannot be kept in one's inventory)

Mobs[szerkesztés]

Improvements & Changes

  • Iron Golems
    • Now drop poppies instead of roses
  • Creepers
  • Zombies
    • Reduced the lag that zombies create
  • Spiders, Cave Spiders, & Endermen
    • Don't become hostile when attacking them in Creative Mode
  • Baby Zombies & Baby Zombie Pigmen
    • Can now walk in one block tall spaces, but their hitbox remains the size of that of an adult
  • Zombies & Skeletons
    • Zombies and Skeletons can now spawn with and drop armour, bows and swords enchanted with the Unbreaking Enchantment
  • Witches
    • Can drop a Potion of Water Breathing upon death as a rare drop
    • Now drink a Potion of Water Breathing when they are trapped underwater
    • Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
      • They usually spawn in pairs
      • They have roughly the same spawn rate as the Enderman
    • Witch Huts now generate with a Witch inside.
      • They formerly generated empty with Witches spawning inside later.
  • Horses
    • Players can now "sprint" on horses making them go slightly faster

Bug Fixes[szerkesztés]

Fixed 98 Bugs:

  • MC-242 – Sprinting works inconsistently - very aggravating on PVP servers
  • MC-673 – Sky/lighting doesn't get darker during a thunderstorm
  • MC-715 – V-Sync in Window mode, settings not activated between sessions.
  • MC-881 – Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
  • MC-944 – Armor with Protection on it seems to reduce against hunger damage
  • MC-1000 - Some Zombie Pigmen are missing their swords in the nether
  • MC-1018 – Black Lighting under overhangs
  • MC-1105 – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
  • MC-1262 - Birch and Spruce trees do not grow directly next to one another
  • MC-1379 – Transparent texture makes transparent texture behind invisible
  • MC-1865 - Spawn eggs and firework stars are pure white when held by zombies
  • MC-2638 – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
  • MC-2915 – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
  • MC-3305 – Cyrillic font not displaying on signs and in chat (Russian language)
  • MC-3575 - Double-clicking to join a server results in 'cancel' button activating
  • MC-3871 – Cauldron water does not put out fire / damage blaze
  • MC-3973 – Silk Touch, pre-lit Redstone Lamps
  • MC-4150 – Baby Zombies do not drop any loot / xp
  • MC-4482 – Saplings placed on Farmland are not affected by Bonemeal
  • MC-4592 – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
  • MC-4630 - Sound level resets
  • MC-4732 – Tools and weapons lose durability without doing damage
  • MC-4921 – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
  • MC-4973 – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • MC-5238 – 10 MB server texture pack limit too small
  • MC-5305 – Arrows from a flame bow aren't extinguished from rain but are extinguished from other water.
  • MC-5550 – Night Time Doesn't Immediately Allow Sleep
  • MC-6820 – The generation of terrain surface layer produces local straight glitches (fix included)
  • MC-7449 – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
  • MC-8331 – Command block text disappears if too long
  • MC-9271 – Opening a singleplayer world is counted as a multiplayer join in the statistics
  • MC-9547 – Incorrect usage string for `/scoreboard teams empty`
  • MC-9686 - Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
  • MC-10077 – Adjacent Obsidian Blocks prevent Nether portal appearing
  • MC-10257 – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
  • MC-10984 – GS4 query listener fails to send player list when len(players) > 127
  • MC-11027 – Axes accelarate the speed at which Slabs are broken
  • MC-11037 - Uncapped framerate in certain screens causes high levels of GPU usage
  • MC-11280 – Sometimes Water flows out of newly generated Village Farms
  • MC-11518 – RCON and Scoreboard Command Output Formatting
  • MC-12450 – Missing usage string commands.scoreboard.players.list.usage
  • MC-12452 – Scoreboard team join command fails on invalid team name
  • MC-12454 – Scoreboard option seeFriendlyInvisibles not listed in usage
  • MC-12541 – The letters for the 'off' setting on smooth lighting aren't capitalised
  • MC-12731 – Minecraft crashes if you click edit or delete on a LAN game
  • MC-12769 – when typing /help with a number higher than 4, it produces the wrong message
  • MC-12913 – when using an invalid number/name to the Sablon:Cmd command, no message will be produced
  • MC-12984 – getting a locked chest pushed into your head crashes the game
  • MC-13565 – Fireworks sometimes don't stack when they should
  • MC-13661 – When re-sizing window before game loads internal view doesn't resize
  • MC-14165 - Attaching/detaching lead from far away in creative client-server desync
  • MC-14483 - When game opens in Fullscreen, Realms Button Mis-Placed
  • MC-14518 - When you try to get on a horse from far away, you look a different direction
  • MC-14865 – Carpets Are Not Flammable
  • MC-15189 - Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
  • MC-15193 - Invisible Mooshrooms after shearing them through slabs
  • MC-15548 - Breeding mobs from far away in creative client-server desync
  • MC-15688 – Axe breaks all slabs in adventure mode. No drops for stone.
  • MC-16324 – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
  • MC-16435 – Boats Still Break on Lily's
  • MC-16849 – Crash near pyramid
  • MC-16910 – Packet250CustomPayload(dk)
  • MC-17090 – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
  • MC-18569 – Server resourcepacks not implemented yet
  • MC-18672 – Textures disappearing after setting player walkSpeed to 0
  • MC-19483 – sounds playing after leaving world
  • MC-19604 – Cannot /playsound records
  • MC-19623 - /playsound does not accept non-integer values
  • MC-19654 - Passive mobs don't spawn if you're riding a horse
  • MC-21223 - When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
  • MC-21870 – Screen goes blank when modifying walk speed
  • MC-22927 – Animals running forever after being hit
  • MC-25311 - Loading bar for Minecraft Realms/Online is bugged
  • MC-26151 – Minecraft has advice on an error report that should be deleted.
  • MC-26608 – /spreadplayers confirmation text is wrong
  • MC-26660 – Constant minecart sound
  • MC-27284 – /scoreboard teams option color: Tab doesn't list all options.
  • MC-27364 - Fullscreen mode displays only on part of screen
  • MC-27904 – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • MC-28400 – Breeding animals gives xp even if doMobLoot gamerule is false
  • MC-28405 – The saddle equip sound effect does not play when equipping a pig with a saddle.
  • MC-28478 – Successful hit sound effect does not match the sound in the assets sound folder
  • MC-28625 – The horse armor equip sound does not play when replacing it with already equipped armour
  • MC-28768 – Horse Breeding Doesn't Produce Markings Correctly on Foal
  • MC-29088 – Shearing sound does not play when shearing a mooshroom
  • MC-29279 – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • MC-29321 – Jukeboxes play at the sound volume for effects until you change the music volume
  • MC-29361 – Oceans are too big
  • MC-29424 – Players appear offset for other clients after going through nether portals
  • MC-30816 – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
  • MC-30823 – Sky changes color in Achievements window
  • MC-31031 – Spawn eggs can be used on top of water, but not lava
  • MC-32250 – Typo on "Unable to Load Worlds" screen
  • MC-33093 - Cannot enter fullscreen reliably on Linux
  • MC-33108 - Incorrect death messages after PvP
  • MC-34617 - Animation crash if frame #0 is not referenced
  • MC-35343 - Canadian English Language Selection Screen
  • MC-35718 - Language is broken
1.6.2 July 8, 2013
  • Fixed horses getting hurt by walls
  • Fixed animals escaping their pens
  • Improved sprinting behavior
  • Ctrl + left-click on Mac now acts as right-click
1.6.1 July 1, 2013
  • Added Horses
  • Added Donkeys, Mules
  • Added Horse Armor
  • Added Leads
  • Added Carpets
  • Added Hardened Clay, Stained Clay
  • Added Block of Coal
  • Added Name Tags (item)
  • Added Hay Bales
  • Texture packs are now “resource packs" that also can hold sound etc
  • Food meter is now drained when healed by full food meter
  • Nem tudsz karddal blokkokat törni kreatív módban

- Removed Herobrine

1.5.2 May 2, 2013
  • A bunch of bug fixes!
  • Performance improvements when using HD texture packs
  • Many improvements for Minecraft Realms (will become publicly available “soon")
1.5.1 March 21, 2013
  • Fixed a bunch of bugs
  • Improved performance
  • Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
  • Notable: Unable to place paintings
1.5 March 13, 2013
  • Added Redstone Comparator (used in Redstone logic)
  • Added Hopper (collects items and moves them to containers)
  • Added Dropper (similar to Dispensers, but always drops the item)
  • Added Activator Rail (activates TNT Minecarts)
  • Added Daylight Sensor
  • Csapdaláda hozzáadva
  • Added Weighed Pressure Plate
  • vöröskőblokk hozzáadva
  • Added Nether Brick (item)
  • Added Nether Quartz and ore
  • Added Block of Quartz, with half blocks and chiseled variants
  • New command: /scoreboard
  • New command: /effect
  • Containers and mobs can have custom names
  • Inventory management has been changed, for example you can drag-place items over slots
  • Texture packs now have separate images for each block and item, and can have animations
  • Nether Quartz Ore now spawns in the Nether
  • Smooth lighting now has three settings (none, minimal, maximum)
  • More detailed death messages
  • Some hostile mobs now are harder in Hard difficulty
  • Many, many, bug fixes

- Removed Herobrine

1.4.7 Januar 9, 2013
  • Fixed crash related to arrows fired from dispensers
  • Fixed a multiplayer crash when using fireworks without a fireworks star
  • Fixed long timeout when checking SRV records
1.4.6 December 20, 2012
  • Added fireworks
  • Added enchantable books
  • A lot of enchantments have been tweaked
  • A Christmas surprise
  • Added option to enable touchscreen input for buttons and inventory
  • Many issues have been fixed!
1.4.5 November 20, 2012
  • Fixed "Open to LAN" feature
  • Fixed the incorrect positions of some particles[12]
  • Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
    • Compatible with 1.4.4 servers
  • Various other bug fixes
1.4.4 November 14, 2012

(Includes 1.4.3)

  • Creepers now drop music disc "11"
  • The missing music disc “where are we now” is now available, but called “wait”
  • Over 120 bugs and glitches fixed
  • Baby mobs are spawnable by right-clicking a mob with a corresponding mob egg
  • Added /enchant command to give specific enchants
  • Squids now die on land after a few seconds
  • When in creative, flying through cobwebs does not slow you down, but walking through them in creative will.

Notable bug fixes (Complete list):

  • Random falling damage due to lag fixed
  • Falling damage when riding minecarts fixed
  • Enchanted book exploit fixed
  • Slimes have correct collision box
  • Signs no longer lose their text client-side

New Bugs:

  • When clicking "Open to LAN", the IP address shows as 0.0.0.0:****** - you can still connect, you have to replace 0.0.0.0 with the computer's real IP address, by using ipconfig at the command prompt.
1.4.2 October 25, 2012
  • Improved server list
    • Server IPs can now be hidden individually when editing or adding a server
    • Server version is now displayed left of the connection bars
    • Server ping tooltip now shows if the server and client have mismatching protocol versions
    • Mismatching servers can't be joined
  • Improved settings menu
    • Renamed Chat Settings to Multiplayer Settings
    • Added an option for cape-owners to hide their capes in-game
    • Added Fullscreen and VSync toggles
    • Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
  • Improved F3 mode
    • The piechart is now shown when using shift+F3 instead of vice versa
    • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
    • Now shows which chunk and where in that chunk the player is in on X and Z values
    • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
    • Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
  • Updated language files

Gameplay

  • Improved Multiplayer
    • Spawn protection now is disabled if there's nothing in ops.txt
    • Spawn protection radius can now be changed in the server.properties file
  • Improved Creative inventory
    • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
    • Items can now be shift-clicked around on the survival inventory screen
  • Improved General inventory
    • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
    • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
  • Added & improved a few commands
    • Added /difficulty command to change difficulty[13]
      • /difficulty 0 = peaceful
      • /difficulty 1 = easy
      • /difficulty 2 = normal
      • /difficulty 3 = hard
    • Toggling PvP[14]
    • Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
      • /spawnpoint <player> <x> <y> <z>
    • Added /w, an alias for /tell
    • Added /weather to change the current weather and optionally set the duration for the new weather
      • /weather [clear | rain | thunder]

1.3.2 August 16, 2012
  • Large Oak Trees now generate with sideways logs.
  • You can now toggle showing server addresses in the server list using the F1 key.
Bug Fixes:
  • Fixed players sometimes falling out of the world when entering the Nether after having been there before in the same session[129]
  • Fixed players taking damage when water or players push them into corners
  • Fixed various uncommon crash bugs
  • Fixed players not getting fall damage when falling from a height of 4 blocks (assuming this was a bug)
1.3.1 August 1, 2012

General

  • Updated the launcher
    • Includes demo mode. Note: Clicking on demo mode without the game installed will not work, and instead freeze at game updating and not download.
    • The "Loading update news" message which appears when the launcher attempts to load the release feed is now styled, rather than the plain html it was prior.
  • Improved overall stability and performance
    • Reduced CPU, RAM & bandwidth usage.
    • Accelerated chunk loading.
    • Decreased lag spike frequency.
    • Made the Nether less laggy.
    • Decreased unnecessary world updates.
    • Made the chat work smoothly even when the server is laggy.
    • Decreased packets sent between client and server.
  • Made Singleplayer internally use a Multiplayer server[130][131]
    • Decreased world saving intervals.
  • Added optional single-player commands called "Cheats" on non-hardcore worlds[132]
    • Type / and then hit tab to autocomplete & get help on various commands
    • Most commands from MP are available.
  • Added option to let LAN friends join SP games
    • You can choose which gamemode players join in and whether they are allowed to use cheats.
  • Added demo mode for non-premium users[132]
    • Lasts 5 game days per world.
    • Singleplayer only.
  • Added Chat Settings
    • Change which parts of chat are shown and how opaque it is.
    • Toggle chat colors, links being clickable and warning prompts for links.
    • Option to rebind the command key, which opens the chat with / in the textfield.
  • Added Snooper Settings
    • Allows users to toggle anonymous data being sent to Mojang.
    • Shows which data will be sent.
  • Added video options
    • Have to be toggled manually in options.txt for now.
    • Vertical Synchronization.
    • Fullscreen mode can now be enabled at startup.
  • Mobs can now spawn on top of all upside down slabs and stairs
  • Improved F3 mode:
    • Truncated coordinates to 5 fractional digits.
    • The y-coordinate now shows both the feet level and the eye level.
    • Removed frame rendering time history graph (bottom-left).
    • 3 new values:
      • ws: Walking speed (constant)
      • fs: Flying speed (constant)
      • g: Boolean value, true when you touch the ground
  • Updated language files
    • Added tooltips for all types of Monster Egg blocks and the End Portal Frame.
    • Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks.[133]
    • Localized server command responses.
    • Added missing commands-related strings.
    • Added missing double chest GUI caption.

Gameplay

  • Added Adventure mode[134]
    • Only playable using commands.
    • Building, setting things on fire and using buckets is disabled.
    • Players can only interact with mobs and the environment.
    • Players can place and take stuff from a chest, a furnace or a dispenser.
  • Added trading[135]
    • Using emerald as currency, villagers will, depending on profession, offer different trades to players.
    • There are three kinds of trades: Selling, buying and enchanting.
    • As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something.
    • After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed.
    • Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading.
  • Improved Creative mode inventory
    • There are categorized tabs for various groups of items and blocks.
    • Added a search tab which will automatically be switched to when the chat key is hit.
    • Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot, armor slots including a preview of your character and a 2x2 crafting field.
    • Items can now be deleted from the inventory by shift-clicking them.
    • Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions.[136]
    • Now shows potion effects' timers like in Survival.
  • Improved experience collection
    • Depending on ore type, experience now drops from ores that drop items.
    • Taking smelted items out of furnaces gives experience now.
    • Destroying mob spawners gives experience now.
    • Adjusted experience level progression:
      • Levels 1-15 cost 17 XP points each
      • Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)
      • Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)
  • Improved enchanting
    • The new maximum level with bookshelves is 30, without 8.
    • 15 bookshelves are enough to reach level 30.
    • The 3rd slot shows the most expensive possible enchantment more often.
    • Increased chances for multiple enchantments at once.
    • Adjusted enchantments' to go with the new maximum level.
  • Added writing in books
    • New crafting recipe for books: 3 pieces of paper and one piece of leather in any possible shape.
    • New item: Book and Quill - Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
    • Right-click to write on & edit up to 50 pages or read.
    • Click 'Done' to save the book, 'Sign' to choose a title and finalize the book.
  • Improved Multiplayer
    • Made entities less likely to glitch through blocks.
    • Added automagical downloading of standard sized texture packs when joining servers.
    • Made server commands more descriptive.
    • Added reason parameter to /ban.
    • Added /seed command to show the map seed.
    • Added /defaultgamemode command to choose the gamemode new players start in.
    • Added /debug command to enable and disable profiling.
    • /kick messages can now contain "\n" to force a new line.
    • Blocks other players are mining now show cracks.[137]
    • /tp can now be used to teleport to specific coordinates.
    • Made server list re-orderable: shift+click or shift+arrow keys move selected servers.
    • Server list now scans for LAN servers.
    • Added hardcore difficulty: Players are banned upon death.[138]
    • Connections are now encrypted to prevent eavesdropping.
    • Added SRV Record Lookup support
      • Different subdomains of one domain can handle different servers via different port numbers.
      • Service name should be "minecraft"; i.e. "_minecraft._tcp.example.com".
  • Added & changed many minor things
    • Individual, stackable items near each other on the ground now become one item stack.
    • Added shift clicking support to armor slots, brewing stands & enchantment tables.
    • Added setting to disable servers offering you texture packs.
    • Made the stars smaller and brighter.[139]
    • Villagers spawned from spawn eggs will get a random profession now.
    • Removed the downwards knockback while drowning.
    • Doors being broken by zombies now show their damage.
    • You now spawn with an empty inventory in Creative mode.
    • The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now.
    • The sky color in the End changed.
    • Blocks now show cracks when destroying them while the GUI is hidden.
    • You can now fall 4 blocks without getting hurt (might be a bug as there exist other, higher distances that don't cause damage either).
    • Respawning in superflat is no longer random.
    • Main domain of skin database is now skins.minecraft.net instead of s3.amazonaws.com.
  • Improved the Pick Block key
    • You now get the actual block.
    • You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs.
    • Picking huge mushroom blocks now gives mushrooms.
    • You can no longer pick portal blocks.

World Generation

Blocks & Items

  • Emerald Ore
  • Emerald
  • Block of Emerald[140]
    • Crafted by putting 9 emeralds on a crafting table.
  • Ender Chest
    • Crafted by surrounding an eye of ender with 8 pieces of obsidian.
    • Stores each player's contents across dimensions and all Ender Chests.
    • Contents are preserved even if all Ender Chests are destroyed.
    • Explosion-resistant.
    • Emits light and purple particles.
    • Unless mined using a Silk Touch-enchanted pickaxe, they drop 8 obsidian.[141]
  • Tripwire Hook[142][143]
  • String
    • Can now be placed on the ground decoratively.
  • Wood
    • Can now be placed in 3 different directions.
    • Placement works like similar to piston placement.
  • Furnaces
    • Can be fueled by wooden tools now.
    • Return an empty bucket when using lava buckets as fuel now.
  • Ice
    • Instead of melting in the nether, it now disappears.
    • Can be obtained using Silk Touch-enchanted gear now.[141]
  • Glass Panes
    • Can be obtained using Silk Touch-enchanted gear now.[141]
  • Nether Portal
    • Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them.
  • Slabs
    • Added all wood types.
    • Wooden slabs crafted after the update act like wood.
  • Stairs
    • Added Sandstone Stairs.
    • Added wooden stairs for all kinds of wood.
    • Adjusted hitbox.
  • Slabs and Stairs
    • Will now be placed upside-down when placed on the upper half of a block's side.
    • When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
  • Leaves
    • Water slowly drips through them when it's raining.
  • Cauldrons
    • Slowly fill up when it's raining.
  • Dispensers
    • Minecarts & boats will now be placed if there's rails/water in place.
    • Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them.
  • Gravel
    • Changed texture
  • Levers
    • Can be placed on the underside of blocks now.
  • Wooden Pressure Plates
    • Can be triggered by arrows now.
  • Pistons
    • Now take 2 redstone ticks (4 game ticks) seconds to expand.
  • TNT
    • Depending on difficulty, does different amounts of damage now:
      • Peaceful: no damage
      • Easy: 1/2 less damage
      • Normal: same damage as before
      • Hard: 1/3 more damage.
  • Cocoa Beans
    • Retextured item.
    • Can be planted & grown on jungle wood now.
    • Can be grown instantly using bone meal.
  • Cookies
    • Give a full hunger point now.
  • Nether Warts
    • Can now be grown in the Overworld and in the End.
  • Book
    • Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape.
  • Book and Quill
    • Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
    • See above for more information.
  • Written Book
    • Can only be obtained by signing a Book and Quill.
    • Can be sold to villagers.
  • Empty buckets
  • Signs
    • Stack up to 16 now.
    • Crafting now gives 3 signs instead of 1.
  • Golden Apple[148]
    • Has two crafting recipes now, the new one replacing gold nuggets with gold blocks.
    • Second tier gives Regeneration IV, Resistance and Fire resistance effects.
    • Only second tier glows like enchanted tools.
    • Has attributes the Golden Apple had before Sablon:Verlink.[149]
  • Monster Spawners
    • Added NBT tags to further customize spawned mobs.
    • Only changeable using map editors or mods.
  • Boats
    • Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it.
    • Are less glitchy and more responsive now.
    • Increased maximum speed.
    • When exiting, players will be moved from the boat.
    • When broken by a player, they drop a boat now.
  • Minecarts
    • When on rails, they can be accelerated a bit while sitting in them.
    • When exiting, players will be moved from the minecart.

Mobs

  • Pigs
    • Drop 1-3 porkchops now.
  • Slimes
    • Reduced spawn rate in superflat maps.
  • Silverfish
    • When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often.
  • Creepers
    • Increased knockback effect.
    • Depending on difficulty, they do more damage now:
      • Easy: ~50% less damage
      • Normal: same damage as before
      • Hard: 33.3…% more damage.
  • Creepers & Spiders
    • Become aggressive towards the last mob or player that hit them now[150][151]
  • Skeletons, Creepers & Zombies
    • Become neutral against players again a few seconds after being hit in Creative.
1.2.5 April 4, 2012

New Features:

  • Added shift-clicking support in furnaces.
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the "Pick block" key.
  • Made the Direct Connect dialog remember the last IP for the current session.
  • Made cats less eager to sit on things and less patient.
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will immediately activate the TNT).
  • Inside the META-INF folder in Minecraft.jar, the digital signature files (MOJANG_C.DSA, MOJANG_C.SF) have been renamed CODESIGN.RSA and CODESIGN.SF; their function remains the same.
1.2.4 Március 22, 2012

Új fejlesztések:

  • Chat előzmények, és jobb chat szerkesztés.
    • A hivatkozások működnek a chatben. Kattintáskor megjelenik egy üzenet, ami figyelmeztet arra, hogy ne kattints hivatkozásokra, amikben nem bízol meg, és megkérdezi, hogy folytatod-e. Az üzenet alatt 3 gomb jelenik meg: az "Igen" megnyomásával a hivatkozás megnyílik az alapértelmezett böngészőben, a "Másolás a vágólapra" vágólapra másolja, a "Nem" pedig bezárja az üzenetet, és nem történik semmi.
    • Mouse wheel can be used to scroll up/down for history. PAGEUP and PAGEDOWN keys can also be used.
    • Up/down keys for recently sent messages.
    • If you start typing a player's name, and press Tab ↹, it'll automatically type the rest of the username for you.
    • Copy & paste in chat.
    • Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
    • Pressing the “/” acts like a command key: it opens the chat with a “/” in it. In other keyboard layouts, it might be another key.
    • Pressing or will move the insertion point (text pointer) in the respective direction, allowing you to edit text instead of using ← Backspace to go back.
  • A few new decoration blocks
    • Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
    • New Sandstone Blocks.
  • Slightly changed all colored wools' colors (removing saturation). Comparison
  • “Back” and “Quit” buttons added to the "Out of memory” screen.
  • Cats in standing position will now purposely go and sit on nearby chests, active furnaces, and beds, preventing players from using them.
  • Added a “minimal” debug menu for testing with. It can be accessed with ⇧ Shift+F3 and is the same as the regular F3 menu, except without the graph/profiler.
  • Armor outlines in the armor slots in the inventory have returned.
1.2.3 Március 2, 2012
Bug Fixes:
  • Javítva egy összeomlást okozó fényhiba a 255-ös magasságon.
  • A Zombik és Csontvázak újra elégnek a napon.
    • Javítva, hogy a természetes fények (nem fáklyafény) 1 fényszinttel sötétebbek voltak, mint kellett volna lenniük, kivéve a világgenerálásnál.
  • A facsemeték újra nőnek 127-es magasság felett.
1.2.2 Március 1, 2012

Hibajavítások:

  • Nyírfa, fenyőfa, nagy fa, mocsári fa, és óriás gombák generálásának hibája javítva.
  • A hó látható a Térképen újra.

Hibák:

  • Bűvölt Eszközök és Páncélok hibás megnevezése.
  • Vasgólem a vízben passzivá válik.
  • Ha a játékos épít egy a magasság limitet elérő szerkezetet, majd ennek a tetejére áll, akkor a játék hamis "saving chunks" képernyővel összeomlik.
  • A játékos, ha felnéz az égre, akkor az a játék véletlenszerű összeomlását eredményezheti, a hiba naplózása nélkül.
  • Konvertált Térképeken egy blokk elhelyezésével néha a játék összeomolhat "saving chunks" képernyővel és a hiba naplózása nélkül.
1.2.1 Március 1, 2012
  • Új pálya formátum Anvil, amely megnöveli a pályamagasságot (128-ról 256).
  • Új Éghajlati Övezet: Dzsungel.
  • Új passzív Mob: Párduc.
  • Új passzív Mob: Macska.
  • Új Használati Mob: Vasgólem.
  • Új mesterséges inteligencia a Moboknak.
  • Megszelídített Farkasonak lehetnek kölykei.
  • Falusiaknak lehet gyerekük, ha van elég férőhely a Faluba.
  • Előfordulhatnak Zombi ostromok alkalmanként éjszaka.
  • Zombik képesek betörni az ajtókat Nehéz valamint Hardcore módban.
  • Új blokkok és tárgyak.
  • Létra barkácsolása esetén 2 helyett 3 létrával gazdagodunk.
  • Lépcsőfok barkácsolása esetén 3 helyett 6 Lépcsőfokkal gazdagodunk.
  • Ritka esésű eszközök.
  • Új eszközök Tűzgolyó és Varázslók palackja(játékban Varázslat Palackja).
  • Új tárgy Vöröskőlámpás.
  • Három új blokk (SandstoneGlyphs-Unused.png NewSandstoneGrid2.png Grid Vésett kőtégla.png), amelyek eddig Túlélő játékmódban nem voltak használhatóak. (Véset Kőtégla csak Kreatív módban érhető el.)
  • Új textúrák (Adagoló (Adagolo.png) és Tölgy facsemete. (Grid Facsemete.png)
  • Lépcsőfokok és Lépcsők elhelyezhetőek felfordítva, ha a blokk felső egyharmadára helyezzük őket.
  • A fű eltűnik, ha egy blokkot helyezünk rá.
  • A Láva új hangeffektet kapott, és nagyobb darabok ugrálnak ki belőle, amiknek pukkanó hangjuk van.
  • Sivatagi éghajlaton ritkán találhatóak kutak.
  • Harmadik személy nézetben a fej kis késéssel mozog, így lehetővé téve, hogy lássuk az a játékos fejének oldalát.
  • Újra van Ütköző doboz (Collision Box) a létrákon.
  • Liánon is ugyanúgy fellehet mászni, akár csak a Létrán.
  • Sok más kisebb javítás.
  • Az Alvilágban a Hógólem elvörösödik, majd el kezd olvadni és végül meghal, akárcsak a Sivatagi éghajlaton.
  • Elhagyott bányaaknákban generálódhatnak fahidak barlangok és egyéb alagutak felett.
  • F3 pár változás és kiegészítés:
    • lc: Legnagyobb körzet magasság. (Largest section height)
    • b: Megmutatja milyen Éghajlaton vagy.
    • bl: Blokk fényerő. (Block brightness.)
    • sl: Ég fényerő. (Sky brightness.)
    • rl: Nyers fényerő. (Raw brightness.)
    • Éghajlat adatok a Chunkokkal együtt kerülnek mentésre, így a Túlélő játékmódú szerverek ezentúl nem küldik el a seed-t a kliensnek.[162]

Hibajavítások:

Hibák:

  • Nagyon ritkán generálódik nagy fa és nyírfa az Erdő éghajlaton, fenyő a Tajga éghajlaton, mocsári fák a Mocsár éghajlaton, és óriás gomba a Gombaszigeteken.
    • 99% a nagy fáknak kis fákkal helyettesül, így az olyan éghajlatokon, mint a hegyi, csak nagyon ritkán generálódik nagy fa.
  • Hó nem jelenik meg a térképeken.
  • Hibakeresés képernyő (F3) több erőforrást igényel mint eddig (Túlélő játékmódban kevesebbet, így a játék játszhatatlanná téve régebbi számítógépeken.
  • Gombák generálódnak az alapkőzet rétegen Az Alvilágban.
  • Túlélő játékmódban a felhők árnyékai néha nem a felhők alatt vannak, mert a felhők minden kliensben mások, de az árnyékok nem változtak.
  • A "FrozenRiver" és "DesertHills" éghajlatoknak nincs hely, mint a többi éghajlatnak (például "Ice Mountains").
  • Néhány dolog úgy viselkedik, mintha nem lenne ott, ha pedig rájuk kattintva, pedig a mögöttük lévő dolgot aktiváljuk.
1.1 January 12, 2012

Hibajavítások:

  • Javítva a "Sniper Duel" achievement.
  • Az elektromos sínek elvesztik a töltést, ha nem kapnak jelet.
  • Kijavítva az elektromos sínek lerakásakor bekövetkező hiba.

Hibák:

  • Sok felhasználónál összeomlik a játék.
  • Át lehetett esni egy megművelt föld, vagy egy lélekhomok blokkon, ha a szélén sétáltunk.
  • Javították azt a hibát, ami miatt egy teljesen lapos világban a nyálkák nem jelentek meg a játékos közelében.
1.0.1 November 24, 2011

Ez csak egy szerveroldali frissítés volt, 1.0.0 maradt a jelenlegi kliensverzió.

Hibajavítások[163]:

  • "Invalid server key" hiba javítva, amikor szerverekre akarsz belépni.
  • "Null pointer exception" hiba javítva, amikor szerverekre akarsz belépni.
1.0.0 November 18, 2011 Javítások és Változtatások:
  • Új mérföldkövek
  • Az izzókő mostantól üvegként viselkedik kő helyett.
  • A játékos halálakor eldobható Tapasztalatgömbök száma korlátozva lett.
  • A Bevégzők blokkmozgatási képességeit némileg korlátozták.
  • Kisebb változtatások néhány blokk textúráján (a Vasblokknál és a Mobtermelőnél a legészrevehetőbb).
  • A szellemek tűzgolyói saját textúrát kaptak.
  • Ha meghalsz, mostantól egy rendes pontszámot kapsz, az összegyűjtött tapasztalatgömbökön alapulva.
  • Ha folyó láva függőlegesen vízbe folyik, az eredmény sima lesz. Ezelőtt a láva csak simán továbbfolyt lefelé, keresztül a vízen.
  • Az F5 megnyomásával már három nézet közül választhatsz(első személyű, harmadik személyű hátulról, harmadik személyű elölről), a harmadik személyű elülső nézet hozzáadásával.
  • A bevégzőgyöngyök saját képességet kaptak. Ha eldobjuk őket, akkor leesésük helyére teleportál, de okoz érte két és fél szív zuhanási sebzést. Ez kreatív módban nem működik.
  • Az aranyalmák mostantól lilásan izzanak az eszköztárban, mint a bájitalok.
  • A kerítések többé nem foglalják el az egész blokkot, tehát melléjük lehet állni, mint az üvegtáblák és a vasrácsok esetében.
    • Most már a szilárd blokkokhoz is csatlakoznak.
  • Van némi kihagyás az ugrások között, ha lenyomva tartod az ugrás gombot, tehát a játékos többé nem fog fel-le pattogni a két blokk magas helyeken.
  • A tárgyak címkéje körül van egy kis kék vonal.
  • Véletlenszerű kincsesládák az erődökben.
  • Védekezéskor mostantól a játékos keze is mozog, nem csak a kard lebeg a játékos előtt.
  • Lecsökkentették a kardok és a szerszámok sebzését, hogy legyen hely a sebzést növelő varázslatoknak (pl. a gyémántkard most már csak három és fél szívet sebez öt helyett).
  • A legtöbb mobnak változott az életereje. A bárányoké mostantól 4 szív, a szellemeké 9.5 szív, a zombiknak pedig 10 szív életük és egy páncélpontjuk van...
  • Gyorsítottak néhány blokk kiásási sebességén. Leginkább azon blokkoknál, amiket sok idő volt kiásni.


Új attrakciók:

Játékhibák:

  • Ismételt alkalommal, ha egy SMP szerverhez próbálsz csatlakozni, a "The server responded with an invalid server key" hibát fogod látni. Ezt egy "End of Stream" hiba követi hogyha a csatlakozási próbálkozás több mint 60 másodpercig áll fenn az eredeti próbálkozás után.

Beta[szerkesztés]

Verzió név/cím Hozzáadás dátuma Tartalom összefoglalás


1.8.1 September 15, 2011

Hibajavítások:

  • ⇧ Shift+kattintás teli ládában/raktárban és a játék összeomlik, javítva.
  • ⇧ Shift+kattintás tárgyra be vagy kivételnél az elosztóból a játék összeomlik, javítva.

Új hibák:

  • Tökmagok nem generálódnak az Elhagyatott bányák ládáiban.[164]
1.8 (Adventure Update) September 14, 2011
  • Három új mob.
    • Új Bevégző mob.
      • Ők sérülnek a vízben.
      • Lila füstöt bocsátanak ki magukból hasonlót mint a portalok.
      • Bevégzőgyöngyöt dobnak.
      • Kinyitják a szájukat amikor nézik őket.
      • Napfényben elégnek.
    • Új Termesz mob.
      • Generáláskor ritka blokkok közelében spawnol, ez lehet kő vagy kőtégla.
    • Új Bányapók mob.
      • Elhagyott bányajáratokban spawnol.
      • Méreggel támad, ami a játékos életét sárgás-zölddé változtatja (Ettől nem hal meg a játékos csak fokozatosan veszít az életéből, összesen 4 szívet). Könnyű fokozaton nem mérgezik a játékost meg.
      • Egyedi mob spawnert kapott.
      • Kisebbek mint a normál pókok.
  • 9 új blokk és barkácsrecept:
  • Új kreatív játékmód.
  • Újdonságok a pályagenerálóban.
  • Új harci mechanikák.
    • Feltölthető Íjak.
      • + különböző feltöltési helyzet; kevesebb mint 1 másodpercig tart feltölteni.
      • Ha teljesen fel van töltve az Íjad, akkor lassabban sétálsz.
    • Kritikus sebzések.
      • Amikor a Játékos megüt egy mobot ugrás közben.
      • Amikor egy mob el lesz találva egy teljesen feltöltött íjjal.
    • A játékosok tudnak blokkolni a Sablon:Gomb
    • ellenséges moboknak van támadási animációjuk.
    • Megölt mobok kicsi, villogó Tapasztalat gömböket dobnak amik hozzá lesznek adva a tapasztalat csíkhoz.
  • Új étel rendszer.
    • Van éhség csík.
      • Food no longer heals directly but indirectly: Ha az ételcsík 80% fölött van, visszatölt Sablon:Életcsík minden 5. másodpercben.
    • Minden étel (kivéve a Gombaragu) halmozható.
    • AzÉtelt 1.6 tized másodprecbe telik megenni, van evési animáció.
    • 5 új étel.
    • Eating any raw food or Rotten Flesh has a chance to give the player food poisoning.
  • New farming options, more interesting farming.
  • A new achievement: "Kill a skeleton with an arrow at 50 meters".
  • Sprinting: By double pressing the forward button, the player will move faster.
    • Sprinting is limitless, but will deplete your hunger bar.
    • Hitting a mob while sprinting deals a knock-back.
    • Jumping while sprinting boosts the jump to a length of about 3 blocks.
    • Sprinting makes particles come up from the ground.
    • While sprinting, the field of view slightly increases.
  • Mob changes
    • Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
    • Zombies drop Rotten Flesh instead of Feathers.
    • The snout on pigs now protrude from their head.
    • Skeletons now hold full-size bows.
    • Player-to-mob damage decreased by half a heart.
    • Arrows that hit a mob visually "stick" into the mob rather than just disappear.
      • Skeleton arrows originate from about their eyes to the bow, instead of above the head.
  • New uses for shears.
  • New improved lighting
    • Day/night cycles no longer require chunk updates. Lighting is updated via a texture, whose coordinates are the block's sky light and block light levels.
    • The lighting on a block is given a tint based on the most prominent source of light
      • Redish from Non-sunlight light sources
      • Blue from Moonlight
      • Total darkness keeps the same black tint
      • Sunlight gives the same white tint
    • Non-sky based light now gives a very subtle 'flicker'.
  • Main Menu/Options changes
    • The Main Menu's background is now an animated scene.
    • In the Main Menu, the version in the main menu is in the lower left, instead of the upper left.
    • New sliders for Field of View and Brightness
    • 4 new entries in control list
      • "Attack", "Use Item", and "Pick Block" can now be remapped.
      • Player list in SMP, defaults to Tab ↹.
    • The 'Multiplayer join screen' has been improved, mainly with a server list.
  • New texture for Moss Stone to match Cobblestone's.
  • Improved sunrise and sunset.
    • Clouds change color during sunrise and sunset to match the sky color.
    • Horizon, specifically haze changes color more vividly during sunset and sunrise.
  • New particle effects.
    • Performing a critical hit on any mob will cause 'sparks' to fly.
    • Explosion particles are now shockwaves instead of smoke.
    • Tiny stationary bubble particles can be seen when underwater.
    • Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
  • Changes with debug-view (F3)
    • Mobs are no longer visibly labeled with their entity ID
    • The world's numeric seed is displayed in a field below player position.
    • Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
  • The version number plate displays ingame again.
  • User-placed leaf blocks no longer decay.
  • Cloud height raised to the top of the map, so clouds no longer phase through blocks.
  • Cloud movement syncs with the time.
  • Rain and snow renders faster with caching.
  • Armor bar moved to above hearts, due to food bar.
  • Both Wooden and Stone pressure plates can now be placed on fences.
  • Improved chest model with a 3D lock and an open state/animation. They are also now slightly smaller than one full block, and cannot have a breakage texture applied to them.
  • Players with the OP position on a server can switch back and forth between survival and creative mode.[165]
  • The game's base code now allows for mods to more easily change the(map) height.
  • ⇧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
  • Holding the left mouse button with a weapon will now only swing once.
  • Holding the right mouse button to place blocks is slightly slower than before.
  • Animals no longer despawn which makes it possible to capture them.

Bug Fixes:

  • The ⇧ Shift+Click crash bug from 1.8pre2 is fixed.
  • Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds are fixed in SMP.
  • The Far Lands had been removed; now there is only ocean.[166]

New bugs:

  • There is a memory leak mainly occurring on Linux 32 bit.
  • The destruction animation for chests is missing.
  • If you place a torch underwater, the torch will fall off but its light will remain.
  • Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
  • Occasionally minecraft crashes when a bed is placed.
  • Double chests placed before 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
  • The Item Selection screen in the new Creative game mode is missing a few blocks: pine and birch leaves (18:1 and 18:2), tall grass (31:1 and 31:2), double slabs (43), monster spawner (52), snow cover (78), and huge mushroom (99 and 100).
  • Items will not eject properly if a block is placed on them and the items are touching one side of farmland.
  • NPC villages occasionally spawn over partial water areas and 'float'
1.7.3 2011, július 8

Hibajavítások:

  • Blokk kettőzési hiba dugattyú használatakor
  • Vöröskőfáklya-kettőzési hiba dugattyú használatkor.
  • Összeomlik a játék, amikor táblát rakunk dugattyú elé, és ezentúl a dugattyú használatakor a tábla alatti blokk eltűnik.
  • Jég blokkok eltolódnak, és nem lesz víz belőlük.
  • Elektromos sínek már nem hajtanak erőforrás nélkül.
  • Ha egy dugattyú egy másik dugattyúhoz csatlakozik, akkor most már a vöröskő rendesen zár, ha nincs erőforrás
  • Ajtók már nem adnak lila részecskehatást.
  • A tört kiszolgálóval rendelkező játékosok már nem szerkeszthetik a többjátékos módban lerakott tábláikat
  • A dugattyú által eltolt festmények begyűjthetők lesznek.

Új hibák:

  • Amikor kiválasztasz egy tárgyat az eszköztáradban és elkezded mozgatni, akkor észreveheted hogy a tárgy a karakter és az írás mögé megy.
  • Amikor két soron dugattyúk nyomnak homokblokkokat, akkor kettőzési hiba lép fel.
1.7.2 2011, július 1

Hibajavítások:

Új hibák:

  • Amikor alvás közben megnyitod az eszköztárad akkor a karakter oldalra fordulva jelenik meg. (Egy korábbi hibát mutat a kamera.)
  • SMP-ben amikor a játékos rámutat egy blokkra akkor a felhők 2D-s nézetre váltanak. Mikor a játékos rájuk néz akkor visszaállnak 3D-re.
1.7_01 2011, június 30

Hibajavítások:

  • A dugattyúk hibája ki lett javítva. Azokat a blokkokat, amelyek a játék összeomlását okozták, most egyszerűen eltávolítják a dugattyúk.
  • Nem omlik össze a játék, ha jobb egérgombbal kattintunk egy bárányra, amikor nincs a kezünkben semmi.
  • Az összeomlott világok újra betölthetők.

Új hibák:

  • Ha egy dugattyú áramot kap és szétszakít egy vöröskőhuzalt, jelismétlőt, vagy akármilyen blokkot, ami áramot szolgáltat, és emiatt nem jut áram a dugattyúnak még ugyanabban a tikkben, a játék betölthetetlen lesz. Térképszerkesztőt használva ezen blokkok eltávolításához sikeresen újra betölthetővé teszi a játékot.
  • Amikor dugattyúk nyomják össze a játékost, vagy az, amit mozgatnak, vagy amikor benne van, amikor összehúzódik, a játékost lehetetlen helyekre küldheti, többjátékos módban pedig általában egy "Rosszul mozgó játékos" figyelmeztetést ad.
  • Ritkán, amikor a vöröskő majdnem 15 blokknyi távolságot megy, az áram nem megy át a teljes vöröskőhuzalon, még akkor se, ha egy jelismétlő van a vége előtt.
  • Újra itt van az ajtó kettőzési hiba, most akkor, ha egy dugattyú az ajtó alsó felét tolja el. Ha egy normális dugattyú teszi ezt, a dugattyút le lehet rombolni és az ajtó alja úgy működik, mint egy normális ajtó.
1.7 2011, június 30
  • Dugattyúk.
  • Agyaggenerálás megjavítása. (?)
  • Most már tűz vagy vöröskő szükséges a TNT aktiválásához.
  • Lehet halmozni a kerítéseket.
  • Nyíróollók.
  • A vöröskőhuzal kapcsolódik a jelismétlőhöz.
  • A nyíróollókkal fel lehet venni a levélblokkokat.
  • A nyíróollókkal meg lehet nyírni a bárányokat.
  • A bárányok nem dobnak gyapjút, ha megütjük őket, csak akkor, ha megöljük őket nyíratlanul.
  • Új textúra a kőtörmelék és a téglablokkoknak.
  • Ezüsthal kinézet, lehet, hogy az 1.8-hoz.
  • Amikor megnyomjuk az F3-at, egy érték 0-tól 3-ig jelzi, milyen irányban vagyunk.
  • A szürke textúrákon a törés animációt felváltotta a homályosítás.
  • Kezdőpont körül növelve a tintahalak megjelenése.
  • A lépcsőfokok már a teljes blokkok textúrájának alsó felét használják.
  • Pókháló kiütéséhez nyíróolló vagy kard szükséges, és kiütése után dob 1 madzagot.
  • Az ágy oldal, és a torta textúrája bekerült a textúra fájlba.
  • Gyakrabb időjárás változás. (?)

Új hibák:

  • Dugattyúval ha levelet, vizet, lávát, kapcsolót, magas füvet, virágot, gombát, fa csemetét, halott növényt vagy cukornádat tolunk akkor a játék összeomlik. SMP szerverek összeomlása majd újraindítása nem biztos, hogy megoldja a problémát.
  • Jobb klikk a bárányokra nem csinál semmit, de közben a játék összeomlik.
  • Amikor egy blokkot lerakunk, a blokk eltűnik és a mögötte lévő blokkok láthatatlanok lesznek és belátunk ezáltal a földbe. Másik eset ha kiütünk egy blokkot, de a blokk nem tűnik el, és szellemként ott marad. Mind a két hiba okozhat játék összeomlást.
1.6.6 2011, május 31
  • Csontliszt hatására magas fű és virág nőhet a fű blokkokon.
  • Teljesítmény hozzáadva a Videó Beállításokhoz. Beállíthatod a Maximális FPS-re, Kiegyensúlyozottra vagy Energiatakarékosra.
  • Izzókőblokk változtatások.
    • Anyaga megváltoztatva "üvegről" "kőre". Ez azt jelenti, hogy most már szükség van csákányra, hogy dobjon izzókőport. Ez még azt is jelenti, hogy ezentúl helyezhető lesz rá vöröskő, fáklya, kapcsolók, stb.
    • Izzókőblokkok már több izzókőport dob(2-4).
    • Az izzókőblokkok és a gyapjú blokkok receptje megváltozott (2x2 helyett 3x3).
  • Emberek eltávolítva (Notch Herobrine-ként említi néhány viccnek szánt jegyzetében).

Hibajavítások:

  • Javítva, hogy az ágyak nem működnek rendesen SMP-ben,
  • Hajó javítások.
    • Megsemmisülő hajók, melyek akkor jelentkeztek, mikor a játékos lassan éledt újra, és a hajók átestek a földön.
    • A hajók gyorsabban mozognak.
    • Vízbe zuhanás után gyorsabban elveszítik a vertikális gyorsulásukat.
  • Shift + kattintás a ládában lévő tárgyra már nem kezeli újként.

Új Hibák:

  • Amikor SSP-ben az ágyat körbeveszed fáklyákkal, akkor nem lehet aludni benne.
  • When pillaring, it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
  • Amikor SMP-ben kijelentkezel egy magas fal mellett, majd vissza csatlakozol, akkor az Y koordináta növekedhet, így a levegőbe rakja a játékost, de nem esik le.
  • Setting the new server option view-distance lower than 10 reduces the spawn rate significantly.
  • Arrows fired by skeletons originate from above their model.
1.6.5 May 28, 2011
  • Fejlett OpenGL újra bekerült. (Még mindig ugyanazzal a kapcsoló hibával az 1.5-ből)
  • Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.[169]
  • Improvements for slow and old computers.[citation needed]
  • Shift-clicking an item in the crafting window now only moves the crafted item into the player's inventory.
  • Version number no longer displayed while playing. Still visible on title screen and in F3 mode.
  • Players riding anything or sleeping in anything will stop doing so when they leave the game now.
  • Sneaking effect got decreased. The character's feet looks like it's in the air.
  • It is now possible to climb stairs and slabs while sneaking.

Bug Fixes:

  • Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.
  • Dropped equipment no longer breaks on the first use. (In some cases it still will).
  • Objects will now be pushed out if they are within a block.
  • Lighting acts normal again when placing/removing torches.
  • The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
  • Fixed CPU issue on multiplayer.
  • Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
  • Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
  • Fixed the players health appearing to be full when entering/exiting the nether.
  • Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
  • Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
  • Fixed the achievements window rendering some graphics outside the clip window.
  • Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug.

New Bugs:

  • On some computers, every few seconds, there is a huge drop in FPS lasting only a fraction of a second. This bug was noticed in version 1.6.5. [1] [2]
  • Memory leaks. When a chunk unloads, its block textures and data are still present in the client's RAM, even if you cannot see the chunk anymore.
  • Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. This probably happens when Minecraft runs out of memory. [3] [4]
  • Setting Framerate Limit to 40 FPS may increase CPU usage on some computers. [5]
  • When Dead Shrub (Type of tall grass) (Not Desert Dead Shrubs) are broken, their particles are gray (no hue).
  • Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful."
  • Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points.
  • Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur.
  • Setting view-distance=7 (or lower) in server.properties causes part of the maps (item) to revert. [6]
  • In SMP, sometimes when entering the World from the Nether, the sky will remain red.
  • Minecarts stopped on E/W powered rail will not bounce off one another, but they will on N/S powered rail.
  • On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart, as shown in this minecart station.
  • If you shift click an item into a full chest, the client will not crash, but the server does.
  • Sometimes when trying to lie down on a bed, it fails and removes one half of a heart in SMP.
  • Shadows sometimes do not update.
  • Shift-clicking to receive items from crafting doesn't count towards items crafted in your statistics.
  • Walking in a corner in certain circumstances results in falling in the next block (tested on leaves).
  • You cannot place redstone on TNT anymore.
  • Left clicking on a series of Doors/Trap Doors will open all within range of your punch instead of the first.
  • Blocks displaced by half steps can only be collected from the side, not the top (Although the blocks are visible)
  • Mobs don't despawn from chunks you are no longer in. (SMP Fix)
  • Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same.
  • SMP: When too many items are generated at once (Entity Overload / Large amount of Explosions) the client will fail to update some of them. It finally results in glowing passive TNT or all kinds of inventory items lying around, respectively. Both only vanish after a logout.
  • SMP: Maps do not load correctly, leaving chunks missing or even entire lines missing.
  • When saving and quitting the game, "Saving Chunks" appears and does not disappear until you close the game. (This is similar to not having any progress bar when it says Saving Chunks)
1.6.4 May 26, 2011

Bug Fixes:

  • Attempted fix for CPU usage issue on singleplayer and multiplayer.

New Bugs:

  • Sometimes when you open a world you can get stuck for a short time (about 0.10 seconds).
  • Entering and exiting the nether in SMP resets health bar, but not health.
  • Dropped tools, once picked up, disappear after first use [7]. Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
  • Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory. [8]
  • If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in. (You have to un-gzip the .dat file first, otherwise the file just looks like gibberish)
  • If a player crashes in the nether in SMP, some times when they reconnect, they spawn on top of the Nether. The only way back is death, or using teleportation.
  • Sometimes freezes most water into ice regardless of if its in a snow biome or not.
  • CPU issue fix is still failing, same loop as 1.6.3
  • Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. [9] [10]
  • Achievement display is sometimes off-panel. [11]
  • Updating of lighting due to Torches and other player instigated sources seems to be even worse.
  • Underground or otherwise enclosed Rail corners can cause you to clip through wall and lose health.
  • Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.
  • Exiting a Minecart or moving from one Minecart to another will bump the original Minecart and make it move.
  • Fire does not show up on a map item.
  • Fire sticks around much longer on blocks it can't burn.
  • Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
  • You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
  • If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
  • When boats are submerged, they do not float back to surface. [14]
  • All TNT-entities stay client-side after exploding, until reconnection. (New bug because before just random ones stayed)
  • Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item.
  • Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
  • Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside environments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug: see [15]). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
  • Craftable maps sometimes don't display the correct name, become blank or have gaps.
  • When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
  • When riding a boat with a map out, the player sometimes dies for no apparent reason.
  • Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here.
  • When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
  • The corruption of world when running out of memory fix does not always work.
  • When entering and leaving nether life is shown incorrectly as full.
  • Maps may cause crashes or instability on multiplayer servers. When maps are used the server usually crashes in the same way: CPU usage goes to 100% and short after the server kicks all player and stops responding. <-- When I set view distance to 5, I could not open a chest with a map out. Changing it back to 10 fixed this bug.
  • Mushrooms can spread through walls.
  • Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.
  • Maps sometimes stop updating the player position.
  • Spawn locations do not change when you sleep. (?)
  • Spawn locations may randomly shift large distances (?)
1.6.3 May 26, 2011
  • The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
  • The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
  • The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
  • 2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.

Bug Fixes:

  • Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
  • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
  • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.

New Bugs:

  • FPS limiter limits FPS to 41 instead of 40.
  • The fix for the CPU load issue is not working, and still starves all other threads.
1.6.2 May 26, 2011

Bug Fixes:

  • Fixed new item duplication bug

New Bugs:

  • The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
  • When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
  • Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
  • Tall grass can grow on dirt with no grass on it.
  • Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
  • It is now impossible to row a boat in 1 block deep water.
  • Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
  • When quitting game the "Saving Chunks" progress bar does not appear sometimes.
  • When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
  • "Out of memory" error. Often appears after the "blocks don't disappear" bug.

The following bugs only occur in new chunks generated in 1.6.2:

  • Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
  • The textures don't load on some chunks (The blocks are present but with transparent textures).
  • Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
1.6.1 May 26, 2011

Bug Fixes:

  • Fixed item bug when picking up an item with a full inventory causing this to happen
1.6 May 26, 2011
  • Added Nether support to multiplayer.
  • The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens. [16]
  • Added craftable Maps.
  • Added trapdoors.
  • Added Tall Grass in some biomes.
  • Mushrooms now spreads (very) slowly.
  • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
  • Added Dead Shrubs in Deserts.
  • Added allow-nether (set to true or false) in server.properties.
  • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect.
  • Doors make sound for other players in multiplayer.
  • The record player now supports more than 15 different songs. No new songs/records were added, though.
  • Activated dispensers make sounds and trigger particles in multiplayer.
  • Players stuck in walls will slide towards the nearest gap if there is one.
  • Shift-clicking while crafting makes as much as possible and moves it straight to your inventory.
  • The blocks in the inventory and stats page got a new look.
  • Shift-clicking something in your inventory will push it directly in your hot bar and vice-versa.
  • Trying to sleep in the Nether causes the bed to explode.
  • Disabled Advanced OpenGL until bugs get fixed.
  • It’s no longer possible to build solid blocks on the top layer of the maps.
  • Booster tracks are now speedier.
  • Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
  • Seeds are now found in tall grass, using a hoe on the ground no longer drop seeds.
  • Compressed network traffic more aggressively.
  • Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
  • Arrows shot by players can now be picked up by all players.
  • Minecarts and boats can go through portals, empty or occupied.
  • Block icons in inventory are much brighter than they were in 1.5 and before.
  • Water below a layer of source blocks no longer behaves like source blocks (making it extremely difficult to swim up in artificial lakes or in holes dug in the ocean floor, for example). (Possibly a bug?)

Bug Fixes:

  • Fixed running out of memory corrupting the current level.
  • Fixed the side textures of grass getting extra dark when mining them.
  • Fixed anaglyph 3d rendering mode having severe visual bugs.
  • Fixed the crash screen vanishing immediately.
  • Fixed not being able to target blocks when at x or z pos 1000.
  • Fixed the achievements screen messing up the sky color.
  • Fixed saving while sneaking dropping the player through the ground.
  • Fixed a system clock change messing up the game speed.
  • Fixed rain sounds not playing with fast graphics enabled.
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players.
  • Fixed the attack/swing animation not being applied to the armor layer.
  • Fixed player rotation not being loaded correctly when loading a saved game.
  • Fixed arrow physics, making them not get stuck midair when you open a door.
  • Fixed arrows hitting reeds, portals, and other non-solid blocks.
  • Fixed keybindings not getting saved properly under certain conditions.
  • Fixed the player not being able to sneak off lowered blocks like cacti.
  • Fixed a bug where the player could mine without swinging their arm.
  • Fixed boats placed on snow being placed too far up.
  • Fixed submerged boats rising very very fast.
  • Fixed sand dropping onto boats getting stuck in a falling animation.
  • Fixed a game crash when riding a vehicle or animal into the nether.
  • Fixed falling while riding not dealing damage to the rider.
  • Fixed buttons and levers too close to the player being impossible to use.
  • Fixed dispensers shooting through walls.
  • Fixed fire hurting through wall corners.
  • Fixed entities reaching water through wall corners.
  • Fixed placing doors next to cacti creating half-doors.
  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode.
  • Fixed furnaces and dispensers not dropping their contents when destroyed.
  • Fixed dispensers biasing later slots.
  • Fixed farmland taking too long to dig.
  • Fixed tilling below some blocks being possible.
  • Fixed tilling the underside of blocks somehow working.
  • Fixed fences and stairs sometimes becoming invisible.
  • Fixed walking on top of fences not producing step sounds.
  • Fixed fire sometimes existing mid-air as an invisible block of pain.
  • Fixed fences and wooden stairs not being flammable.
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
  • Fixed fishing rod rendering being a bit lacking.
  • Fixed fishing rods being stackable.
  • Fixed mining glass hiding the clouds behind the glass.
  • Fixed rain falling through liquids.
  • Fixed items in glass blocks not getting ejected properly.
  • Fixed water interacting strangely with glass.
  • Fixed glass not blocking rain sound.
  • Fixed fences and signs preventing grass from growing.
  • Fixed rain and snow being incorrectly lit.
  • Fixed grass staying alive below stair blocks.
  • Fixed the achievement screen not pausing the game.
  • Fixed some screens breaking the sky tint color.
  • Fixed fullscreen mode switching causing mouse issues and screen closes.
  • Fixed chat messages surviving through game switches.
  • Fixed ice so it regenerates regardless of whether it’s snowing or not.
  • Fixed rain falling too slowly.
  • Fixed levers being placeable on weird locations.
  • Fixed floor levers sometimes not delivering a signal downwards.
  • Fixed floor levers sometimes not being removed when the floor is removed.
  • Fixed rail tiles sometimes not properly connecting to a new neighbor.
  • Fixed minecarts next to each other causing extreme velocities.
  • Fixed wolves not following their owner if the name has different caps.
  • Fixed creepers retaining charge level when they can’t see their target.
  • Fixed dying in the nether spawning new portals.
  • “Fixed” beds in the nether. example of the *fix*
  • Fixed inventory acting weird when portaling by making the portal close all screens.
  • Fixed wooden pressure plates being mined with pickaxes.
  • Fixed redstone repeaters having the wrong particles.
  • Fixed saplings being plantable through snow onto non-grass blocks.
  • Fixed ore density varying per quadrant from the center of the world.
  • Fixed dispenser graphics being one pixel off.
  • Fixed mushrooms spawning everywhere during nights.
  • Fixed animals only spawning near light during the night.
  • Fixed the multiplayer join screen input field being too short.
  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565.
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer.
  • Fixed mushroom soup not leaving a bowl in multiplayer.
  • Fixed entities above the map height limit becoming invisible.
  • Fixed healing not flashing the health bar in multiplayer.
  • Fixed arrows being animated really strangely in multiplayer.
  • Fixed arrows triggering too many entity move updates in multiplayer.
  • Fixed the compass not pointing at the spawn location in multiplayer. This does not seem to have been fixed example
  • Fixed fires being impossible to put out in multiplayer.
  • Fixed record players spawning client-side fake records in multiplayer.
  • Fixed records not playing for other players in multiplayer.
  • Fixed players spawning in the wrong location and quickly lerping to the correct location.
  • Fixed monsters not being visible for players with their difficulty set to peaceful.
  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen.
  • Fixed loads of exploding TNT generating way too many particles, possibly crashing the client.
  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees.
  • Fixed saplings sometimes spawning trees client-side in multiplayer.
  • Fixed weather sometimes changing client-side in multiplayer.
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs.
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.
  • Fixed fireballs not being visible in multiplayer.
  • Fixed ghasts’ firing animation not being visible in multiplayer.
  • Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
  • Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.
  • When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.
  • Fire does not displace water anymore.

New Bugs:

  • Extreme lags on Linux and Windows multiplayer servers, the Minecraft process uses 100% of CPU as soon as the host is logged on. Others may log in via LAN, and wireless without lag. [17]
  • The frames per second of the client dropped considerably for some users. [18]
  • Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
  • Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking.
  • Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
  • Hatches Close through you even if standing at same level.
  • Tall Grass are off centered and can float off edges. (Possibly a feature?)
  • When looking at a map the indicator at the player's coordinates does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.
  • When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly. To avoid this temporarily place the tool in a chest after taking it.
  • watercolor.png doesn't do anything.
  • If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screen goes black and you cannot do anything.
  • After death, any items dropped will give an infinite number of clone tools to the player when he/she attempts to pick them up (example: [19]).
  • Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
  • Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
  • Furnaces will sometimes eject all but the last item in every slot.
  • Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
  • An item bug was introduced where people could pickup items while their inventory is full. [20]
  • Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other.
  • The screen from clicking "Save and quit to title" no longer has a progress bar.
  • Any music discs left in a jukebox before Beta 1.6 can not be ejected
  • Trapdoor(Hatch) textures are mirrored wrongly. [21]
  • Walking up or down stairs is much bumpier than previously (your viewpoint bouncing vertically).
  • Closed Trapdoors/Hatches let drops fall through.
  • Maps trying to view The Void will crash the game.
  • Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. [22]
  • If you are in a minecart and fall a distance that normally would cause damage, water will not cushion the fall and stop damage.
  • Player orientation arrow on maps orients about 15° to the right of actual facing.
1.5_02 (Server only update) April 20, 2011

Bug Fixes:

  • Game no longer crashes from "internal server error" created by bugs in 1.5_01's Server in SMP
  • Players no longer get the "dirt screen" when taking something out of the Crafting Table

New Bugs:

  • Placing Rails in North/South direction, followed by placing a piece of rails on the side (and thus making a curve) results in no curve.
  • "Outside" rain sound still plays when under a glass shelter. In addition, Wolves under a glass roof during rain will be perpetually stuck in the "shaking" animation (unknown for multiplayer, unknown for SP)
  • During rain in SMP, the server may disconnect you if you attempt to place or destroy blocks.
  • Sitting Tamed wolves that were tamed before 1.5_01 and are pushed into water or water runs over them will start to jump in place, keeping the sitting stance, and are no longer able to be told to stand, thus continuing to do this until hit, which will cause them to attack you until death on either side. This can be fixed by closing and reopening minecraft, or killing the wolves off and taming new ones.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Minecarts on fire can no longer be put out by nearby water.
  • When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
  • Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
  • Dropped blocks are not being ejected upwards.
  • Buttons cannot be placed on glowstone.
1.5_01 April 20, 2011

Bug Fixes:

  • Blocks can now be placed on Snow.
  • Rain no longer goes through translucent blocks.
  • Light does not go through stair blocks anymore, however if you did this in a previous update, unless the stairs are destroyed or a block adjacent is built or destroyed it will still work.
  • Pumpkins are no longer worn backwards.
  • Pumpkin and Jack-O-Lantern inventory texture is now fixed. Before, it was backwards. However, all pumpkins and jack-o-lanterns that were placed on the map before the update are backwards.
  • Game no longer crashes when rails are placed next to detector rails, or vice versa.
  • Wolves are less common than in 1.5 (but more common than in 1.4).
  • Blocks cannot be replaced into furnaces, thus fixing the statistic glitch.
  • If Minecraft detects a broken save file, it will attempt to recover the world.

New Bugs:

  • Many different activities will crash SMP with an "internal server error".
  • On some servers if a block is placed on a snow block, the action will be immediately reversed and the snow block will return and the placed block will be added back to your inventory. (May only happen when snowing)
  • Rain and Snow now fall through Water.
  • Minecart Tracks of all types' placement behaves unexpectedly, not properly orienting after placement. (Curves don't work, slopes don't work, etc.) However if the corner is replaced, it will work.
  • Placing blocks and/or mining, digging and/or harvesting resources with a texture pack installed rarely causes the game to crash to desktop in SSP.
  • If you have a single wolf it will sometimes turn into a wild wolf after you save your game. This can be fixed by taming a second wolf.
  • Water does not change to Ice while snowing.
  • Saplings do not stack to 64 all the time. (notably the original saplings from planted or rendered during previous versions)
  • When using a ladder and placing ladders at the same time, some ladders will appear on a different surface several blocks away.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Sapling particles don't relate to the sapling placed when destroyed (i.e. Pine Sapling will show regular sapling particles)
  • Levers placed on snow will have the animation like the broken lever: Media:Brokenlever.png The broken lever will point west.
  • Sometimes when reeling in a fish, the fish will not be collected and will fly over the top of you.
  • Saplings will refuse to grow into trees if any part of the tree's leaves would be in a block that is already occupied with anything except leaves. This results in places where planted saplings will never grow, when they used to be able to.
  • Aggressive mobs are unable to jump over blocks when in pursuit of the player [23]
  • Thunder can be heard at the bottom of the world, when deep within a cave. (Is this a bug?)
  • Sometimes while shift-clicking objects into chests, the shift button always acts held down. In this case, you are not allowed to pick up any items in your inventory. Once you're in a chest, clicking an item in your inventory will quick-drag the item into the chest, even if your shift key is not held down. Restarting Minecraft will fix this problem.
  • Torches are lost when attempting to place them in water. Torches simply washed away can still be collected.
  • Looking backwards whilst traveling in a minecart causes it to flash rapidly.
1.5 April 19, 2011
  • Added Weather.
  • Added Statistics and Achievements.
  • New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings).
  • New Item Web. Cannot be found naturally.
  • SHIFT-clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.
  • Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively.
  • Huge performance improvements for old and slow computers.
  • Crafting a ladder now produces 2 ladders.
  • If lightning strikes a pig, it becomes a Zombie Pigman.
  • If lightning strikes a Creeper, it becomes electrified and will have a much more powerful explosion.
  • New settings in options:
    • Ability to change GUI size (Small, Normal, Large, Auto).
    • Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
  • Items can now be smelted with Saplings with the same smelting power as Sticks.
  • Dropped items in flowing water move faster than before.
  • Pigs that die by burning now drop cooked porkchops upon death.
  • Redstone dust can be placed on snow.
  • Wolves are more common, even in non-taiga/forest biomes.
  • Unarmed damage was increased from Half Heart.svg to Heart.svg.
  • Pressing tab will switch between input boxes.

Bug Fixes:

  • You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you. It is no longer possible to climb a one-block gap in a ladder, or a ladder that starts at eye level.
  • On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
  • You can now move through flowing water at previous speed.
  • Wolves have a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.
  • The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
  • Stairs are no longer transparent.
  • On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
  • Redstone in off state is red again.
  • Crops hit with water now drop seeds and wheat, as opposed to just wheat.
  • Moving minecarts will continue to move if the world is closed.
  • The Mojang logo is the correct size when Minecraft is maximized.(Not on a mac)
  • The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
  • Shift + F2 doesn't create massive screenshots (more than 1 gigabyte in size) anymore.
  • Sugar can can no longer be placed on any block which is not dirt.

New Bugs:

  • Occlusion Culling (Advanced OpenGL) Seems to be toggleable without Hardware OpenGL 2.0 Support.
  • Sleeping in Bed will reset the timer for rain/snow and thunderstorms. This means, if you sleep every night the chance to get rain is very very small.
  • Sneaking can rarely make it so you can place blocks on the block you're standing on.
  • Creepers can make noises of other mobs.
  • Repetitively putting items able to be smelted in the furnace counts as a crafting statistic.
  • Achievements only work in SMP if you have already completed first achievement in Single Player.
  • Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.
  • FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks.
  • The game will crash if Detector Rails are placed beside normal rails.
    • A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
  • Blocks can't be placed on snow.
  • If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
  • Jumping off a fence in SMP triggers an anti-flight kick.
  • Rain will fall through transparent blocks and stairs, acting as if there is no block there.
  • When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
  • Flowing water no longer pushes empty minecarts or activated TNT that fall into it.
  • GUI: create new world input boxes misaligned under small and normal settings.
  • Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
  • In Singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
  • Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
  • Weather ambience will stop playing while using fast graphics.
  • Destroying a pine or birch sapling releases the particles of a 'normal' sapling.
  • Sometimes closing and re-opening the game will reset some or all of your settings to default.
  • When jumping from a fence to another fence above the fence you jumped from in SMP, you may be kicked for flying if the server uses a specific plugin.
  • If you resize the window (not fullscreen) after typing in the world name and the seed, they both will be reset to "New World" and a blank seed. (with all GUI-scale settings)
  • Mob Spawn rates seem to be set detrimentally high. Anecdotal evidence suggests an approximate 10x increase. [24]
  • Burning animation may remain on furnace even though all fuel is consumed, all items able to be smelted are used or the output-field is full.
  • Game may crash by doing anything except moving or opening your inventory.
  • Mobs that are near a bed may interrupt a player's sleep even if they cannot reach the bed. Most noticeably, beds that were previously safe (could not be reached by mobs) may now allow mobs to spawn into rooms in which they could not normally spawn. [25]
    • May be related to Wolf path-finding, "understanding of doors" fix. [26]
  • If Smooth Lighting is turned off, the middle of new stair blocks appears black. [27]
  • When you open your achievements tree, the sky turns white (Most noticeable at night). (?)
  • In SMP, deaths are not counted towards statistics.
  • When in long underground tunnels, you can see the current sky near the vanishing point of the tunnel. This includes the sun, moon and stars as they move across the sky. [28]
  • When you are in a bed, you can control particles orientation (portal particles, torch fire, etc...) by moving the mouse.
1.4_01 April 5, 2011
  • Removed the April Fools' joke. However, the locked chests are still obtainable by inventory editing or SMP /give command. They will disappear after a while.

Bug fixes:

  • Beds now act as a respawn point as intended.

New bugs:

  • Although this has been fixed for most players, in certain cases the bed may still fail to save the default spawn point.
  • A glitch is present where using a pickaxe on a Mac could crash the game.
1.4 March 31, 2011
  • New Minecraft logo (no longer 3D blocks).
  • Added wolves that the player can tame, or kill for no loot.
  • Added Cookies which heal the player for 0.5 hearts.
  • Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if "Leave bed" is clicked and the function is limited to SMP.[29]
  • Sneaking while climbing will hang on to the ladder, thus being a handy cave tool.
  • Spiders will no longer trample crops and have walking sounds removed.
  • Sheep can now spawn in Pink and Brown (however rarely)
  • Cocoa Beans can be found in Dungeon chests.
  • Wheat grows more quickly compared to 1.3_01
  • The new default hotkey for the inventory is 'E'.
  • Added new block, Locked Chest, which was an April Fool's gag. It linked to the 'Minecraft Store', but now it has been removed.
  • SMP servers can now have a new world seeded with an option in the Server.properties file.
  • Lots of infrastructure for Statistics lists and Achievements have been implemented.
  • Scale of UI may now be changed in options.txt located in the .minecraft folder.
  • On a fresh install, modded blocks are removed from the map. This excludes modded blocks that are placed into chests.[citation needed]

Bug fixes:

  • Zombies and Spiders now hurt you in all instances (previously could only hurt you if they were 1 block above your location).
  • Client-sided slime spawn on SMP has been fixed.
  • Arm no longer swings when you cannot place a block.
  • Opening and closing the inventory quickly while swinging no longer removes the character 'swinging' animation, which previously made destroying blocks faster (SMP only).

New bugs:

  • If a player hits himself with an arrow, any tamed wolves will attack the player.
  • Tamed wolves whimper in SMP regardless of health. This is because client-side health was used instead of synchronizing the health level with the server's. [30]
  • Wolves cannot travel through doors. A small hole can be punched out near the door as they are 1x1, thus creating a "doggy-door" until their pathfinding is updated to recognize open doors as a path they can walk through.
  • Beds do not act as the spawn point as intended, especially if it changes without reloading the save. In most instances, it is unconfirmed that the spawn point is even changed at all.
  • Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.
  • Sometimes torches do not emit light, but can be forced to by placing a light emitting torch near them. If these torches are removed, the light will not go away.
  • In SMP, a Monster Spawner that spawns pigs will spawn client side pigs. Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish.
  • In SMP, most (If not all) Redstone Pulsars / Blinkers will not work.(The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way.)
  • Flowing Water will push the player with more force. [31]
1.3_01 February 23, 2011

Bug fixes:

  • Dependencies on Java 1.6 are gone
  • Fixed the recent issues on some Macs in which the game would crash when "Singleplayer" button was clicked on
  • Able to connect Client to Minecraft Server 1.3
  • Fixed item duplication glitch
1.3 February 22, 2011
  • New blocks/items (Redstone Repeaters, Beds)
  • Added three new half-size blocks (Wooden Slab, Cobblestone Slab, Sandstone Slab)
  • Breaking a block made of two slabs now drops 2 slabs.
  • Slimes have a higher spawn rate
  • New Mojang logo splash screen
  • Graphics settings screen
  • Ability to toggle between classic lighting and "smooth" lighting
  • Worlds now use a generic McRegion chunk save format, with built-in auto conversion
  • While starting a new world, players can choose the world's name and seed to generate the world from.
  • More than 5 Worlds possible
  • Scrollbars added in both the texture pack list, and in the map selection screen
  • Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
  • F1 and F3 are now toggled when pressed.
  • When F3 is toggled on, mobs display their unique entity ID numbers over their heads.
  • F8 toggles mouse smoothing
  • In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
  • Sandstone is now found at the bottom of naturally generated sand.
  • All pressure plates now require two of its materials, instead of 3. Stone slabs are now created by using 3 of the materials (see specific block pages for further information)
  • Mine time for Sandstone decreased.
  • Redstone Wire will get darker the farther away it is from a source of power.
  • Less passive Mobs when on harder modes.
  • Deleting world confirmation changed slightly.
  • Sulphur renamed back to Gunpowder

Bug fixes:

  • When breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
  • Wood and logs don't burn forever anymore.
  • Grassland/Sand-related biome border fixed (Boundaries line up, rather than obviously show chunk borders)
  • No longer receiving Java Log error .txt file spam in the minecraft.exe folder when closing the Minecraft client program.
  • Players can no longer use the click-release to quickly mine blocks (referred to as "click mining"). Note: Only applies to SMP.
  • Players no longer glitch when standing on fences in SMP
  • Players can no longer milk Squids.
  • When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. (?)
  • Hostile mobs can now be attacked properly in SMP
  • Lapis Lazuli Ore now drops 4-8 Lapis Lazuli Dyes in SMP
  • Bedrock and other blocks cannot be removed by tilling grass or dirt with a hoe and placing seeds anymore.

New Bugs:

  • Slimes can be killed, but split into smaller slimes regardless of weapon used. Only one split slime can be damaged, the others are 'ghost' slimes which disappear upon reconnecting.
  • The game will occasionally crash if you enter a Nether portal while in a minecart.
  • Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The lever will act as if placed on the horizontal block, but looks glitched, as shown here: Media:Brokenlever.png
  • If someone uses their bed in SMP, other players may get disconnected. (Un-Recognizable Packet ID: 17)
  • Wooden Slabs are best mined with pickaxe, not an axe.
  • The particle colors for wood and sandstone slabs are gray.
  • The particle colors for Redstone Repeaters are the same of pumpkins.
  • Zombies and Spiders cannot hurt players unless they are above them or jumping(true in SSP only).
  • If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen.
  • Lighting bugs on transparent blocks with smooth lighting.
  • When a player drowns or is otherwise killed near or in water, all 10 bubbles of the breath bar show up.
  • If a redstone torch which is placed on the side of a block receives power, it will turn off permanently and must be manually reset. It will not turn back on.
  • Redstone Repeaters may stay on when without turning off when turned on and off repeatedly for a long time. May be the blocks equivalent to a redstone torch burn out.
  • Once a redstone torch is burnt out, any torch placed in that position will immediately burn out when given power. Torches will also remain burnt out forever.
  • F1 in 3rd person mode no longer switches to front-on view
  • No response from Minecraft Server 1.3
Client/Launcher Update [32] February 21, 2011
  • Updates now voluntary
  • Official Links added
  • Community Links added
  • Command line support added
  • Twitter Links added
  • Ability to choose Minecraft directory location
1.2_02 January 21, 2011
  • Skins are now downloaded from Amazon S3 instead of minecraft.net
  • Lapis Lazuli Ore now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft beta servers have not been affected yet).
  • Lapis Lazuli Ore can be found at bedrock level.
  • Ink Sacks have been re-named to "Ink Sacs".
1.2_01 January 14, 2011
  • Fixed various blocks acting really weird when placed (rails, torches, and more)
  • Optimized performance
  • Added a new painting that was not added in version 1.2
  • Reduced spawn rates a bit
  • Fixed a whole pile of lighting bugs
  • No more ghosts at night
  • Added a temporary fix to get rid of chunk visibility errors [33]
  • Splash text on the Main Menu returned to normal. (No longer constantly shows the quote "Finally beta!")
  • Slimes were re-added to the game with a very low spawn rate [34]
1.2 January 13, 2011
  • New addition charcoal
  • Note Blocks (right click to tune, trigger to play)
  • 15 wool dyes
  • A new passive water-dwelling mob (Squid), which drops the new item Ink sac
  • New tree types (Birch, Pine)
  • Reeds retconned into sugar canes. They still make paper.
  • A bunch of new crafting recipes
  • One secret useful block (Dispenser)
  • One secret pretty block (Lapis Lazuli)
  • Cake
  • Sugar - Crafted from Sugar Cane
  • Default furnaces given new look
  • Bones added to the drop table, exclusively for skeleton archers.
  • Bones can be crafted into Bone Meal.
  • New gray, light gray, and black sheep. Drop correspondingly colored wool.
  • Tools made out of wood, stone, iron, and possibly diamond have increased durability.
  • Gold tools can remove blocks like stone and wood much more quickly than their diamond counterparts, with the same durability and restrictions as before 1.2.
  • Sandstone
  • Spiders can climb up walls.
  • Mob Spawners again show a rotating model inside of what they spawn in single player.
  • Wheat Seeds might be harvested more often when plowing grass blocks.
  • Included the FastRender mod by Scaevolus [35]. (Source: [36])
  • Screenshots can be taken using the F2 key without having to first hold down the F1 key.
  • Iron, diamond, and coal are found in larger amounts (at least) in caves.

Bug fixes:

  • Paintings work in multiplayer
  • Disconnecting while riding no longer keeps the player in the world
  • A bunch more state is properly synched in multiplayer
  • Included PowerPC color and audio fixes by Scaevolus.
  • Fixed a horrible chunk reload loop in singleplayer
  • Fixed most lighting bugs in newly generated SMP maps
  • Falling sand behaves better in SMP
  • Fixed a few crash on load level bugs
  • Jack-O-Lantern now has correct tooltip.
  • Sheep now visibly lose their wool when hit in SMP.
1.1_02 December 22, 2010
  • Fixed the chest not opening with empty hands bug.
1.1_01 December 22, 2010
  • Added a missing font file in the package build.
1.1 December 22, 2010
  • Fixed “fancy” characters not working in the game by detaching font resources from the code.
  • Rewrote leaf decay.
  • Fixed FPS drops in single player.
  • Fixed players getting spammed with data and getting disconnected in SMP.
  • Fixed the item dupe bug in SMP.
  • A few special events happened on the following specific days (according to system time):
    • On the date of Christmas Eve to Boxing Day:
      • The quote on the main menu said, "Merry X-mas!"
      • All players wore a Christmas themed cape.
    • On the date of New Year's Eve:
      • All player wore a purple cape with an 11 on it to celebrate the coming year.
    • On the date of New Years Day:
      • The quote on the main menu said, "Happy New Year!"
1.0.2 December 21, 2010
  • Fixed problem where game wouldn't run on Macs plus possibly other unknown fixes.
1.0_01 December 20, 2010
  • Fixed double chest bug.
  • Fixed rare crash on level load bug.

Persistent/New Bugs:

  • Frame rate/performance issues not fully fixed [37].
  • Disconnects from multiplayer servers due to overflow.
  • Crashes after login on GNU/Linux
1.0 December 20, 2010
  • Working server-side inventory. And as a result of that, a whole pile of bugs and issues got fixed.
  • Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds.
  • Moving too far away from a chest, or having it blow up, closes the inventory screen.
  • Fixed /kill.
  • Introduced leaf decay again. It acts differently from before.
  • You can now throw eggs.
    • Throwing an egg has a chance of spawning a chicken.
  • Added super exclusive clan cloaks for Mojang Employees.
    • ...and something else, which is even more rare (DeadMau5 skin only in use on Deadmau5's server).
  • Tooltips in inventory - When you mouse over an item, its name appears.
  • You can't store things in the inventory crafting fields anymore.
  • Dungeons are more common (?)
  • New constant splash text on the main menu: "Finally beta!"

New Bugs:

  • When looking in a double chest you can't do anything with the two bottom rows in your inventory.
  • Players get disconnected after a short while on local Minecraft servers.
  • Game starting problem for some people (especially Mac).
  • Item duplication bug.
  • watercolor.png doesn't do anything

Alpha[szerkesztés]

Post Multiplayer Survival Mode Release[szerkesztés]

Version Title/Number Date of Addition Additions Summary
1.2.6 December 3, 2010
  • Items no longer get used when opening chests (i.e. food being eaten, lava being poured out, etc.)
  • Added /kill command. Does 1000 points damage to the player.
  • Patched client to prevent duplicated entities.
  • The join server page now remembers the port as well as the ip.
  • Fixed a bug where joining a server on a specific port caused the client to forget all keybindings.
  • Added lakes and rare lava pools, both on the surface and randomly in caves.
  • Fixed a crash bug when destroying the vehicle from under a player.
  • Players connecting to a server or respawning are invulnerable for three seconds.
1.2.5 December 1, 2010
  • Fixed a memory leak bug in the server.
  • Riding carts and boats now works properly when you travel long distances.
  • Harvesting crops no longer yields fake Seeds.
  • Removed /home .
  • Snowballs are given again.
  • New bugs:
    • Difficulty is reset to Normal upon update.
    • Players and mobs are cloning.
1.2.4_01 November 30, 2010
  • SMP and Single Player will not only spawn Creepers.
  • A player no longer gets snowballs when entering a SMP server.
1.2.4 November 30, 2010
  • Swords and other weapons now deal damage properly.
  • Added proper hurt animations and sounds to mobs and players.
  • Fixed dead players logging in as invisible ghosts.
  • Made arrows visible and deal damage.
    • No more infinite free arrows.
  • Hoes now produce proper Seeds.
  • Creepers make noises and animate before exploding.
    • Explosions animate properly.
  • Server logging now appends to server.log rather than overwriting it.
  • Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly.
  • Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
  • The join server screen now remembers the last entered ip.
  • Increased chunk saving frequency on the server.
  • Leaving sneak mode no longer triggers a million sounds.
  • You can now see sneaking players.
  • Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.
  • A player receives snowballs when entering a SMP server.
1.2.3_04 November 26, 2010
  • Fixed all known player respawn bugs.
    • Vanishing mobs.
1.2.3_02 November 25, 2010
  • Fixed most of player respawn bugs.
1.2.3_01 November 24, 2010
  • Fixed single player mode.
  • Fixed infinite looping by disabling leaf updates.
1.2.3 November 24, 2010
  • Added the ability to attack other entities.
    • You can hurt animals, monsters, boats, carts and even other players.
  • Implemented falling damage.
  • Implemented respawning for dead players.
  • Made eating food regenerate health and send health updates to the players.
  • Made players riding carts or boats a long way receive terrain updates.
  • Fixed the block re-spawning bug.
  • Re-enabled leaf decaying (however, this was removed again in 1.2.3_01) .
  • Add new server configuration settings:
    • pvp. True by default. If this is set to false, players can’t hurt other players.
    • spawn-monsters. True by default. Set to false to remove all monsters.
    • spawn-animals. Also true by default. Set to false to remove all animals.
  • Drowning enabled in multiplayer.
  • Added visible hurt animations in multiplayer.
  • Added visible fire on burning mobs in multiplayer.
  • New bugs:
    • Single player mode is broken. (Fixed: 1.2.3_01)
    • Infinite looping causes game to freeze. (Fixed: 1.2.3_01)
    • Mobs in multiplayer are harder to kill than in single player mode.
    • Mobs are also sometimes invisible, and can still attack players. (Fixed: 1.2.3_04)
    • Players can die without noticeably dying, often becoming invisible to other players, and becoming unable to pick up items, though otherwise able to interact with environments normally from their perspective (i.e. placing blocks, dropping items, opening chests etc.). This can be fixed by having the client disconnect and reconnect, or by editing player health in the server properties, which usually is negative.
1.2.2 November 10, 2010
  • Players and mobs in lava or fire (or next to cacti) no longer spam sound effects
  • Getting hit with a higher damage while recovering from a smaller one works as intended
  • Lava flows further in The Nether
  • Zombie Pigmen forgive the player after time
  • Support for custom skin packs added
  • Duplicating buttons when resizing screens fixed
  • Zombie Pigmen and Ghasts no longer get hurt by fire and lava
  • Volume sliders not saving properly fixed
  • hellworld=true no longer overwrite old save chunks in SMP
  • Boats are visible to other players in SMP
  • Minecarts move smoother in SMP
  • Fishing works in SMP
  • Sheep and Cows look like Sheep and Cows
  • Buckets work in SMP
  • Stairs being difficult to destroy fixed
  • Timeout before "Took too long to log in" screen increased
  • Players can ride minecarts and boats
  • Ability to steer server-side boats added
  • no-animals setting added
  • Support for more animation settings added
  • New Bugs:
    • SMP: Minecarts and boats are indestructible (TNT will destroy minecarts, presumably for boats as well)
    • SMP: Hitting sheep will drop cloth, but it can't be picked up. However, casting with a fishing rod will knock obtainable cloth, but the sheep will look like it still has its wool.
    • SMP: Unable to exit and get off a boat properly when on land
1.2.1_01 November 5, 2010
  • Armor bug fixed
1.2.1 November 5, 2010
  • Signs on the sides of cacti no longer crash the game
  • Player getting stuck on top of the world in multiplayer bug fixed
  • Mob spawning reverted to old code
  • Leaf particle colors fixed
  • CPU usage for monster spawning fixed
  • Portal dupe bug fix attempt
  • Music now plays in multiplayer
1.2.0_02 November 4, 2010
  • Torches and Jack-O-Lanterns no longer duplicate in SMP.
  • New Bugs:
    • Existing Jack-O-Lanterns mysteriously replaced with regular pumpkins in SMP.
1.2.0_02 October 31, 2010
  • Items no longer disappear when you die
1.2.0_01 October 31, 2010
  • Patch to unspecified bugs
  • New Bugs:
    • Armor no longer blocks damage
1.2.0 (Minecraft Halloween Update) October 30, 2010
  • The addition of The Nether; a "Hell" world that can be used for quick travel
  • Ghasts and Zombie Pigmen added
  • Pumpkins, Netherrack, Soul Sand, Lightstone, Portals, and Jack-O-Lanterns added
  • Biomes added
  • More danger at deeper depths in-game
  • Fishing added
  • Fixed bugs in SMP (some things may not be listed yet)
    • Redstone performance updated
    • Door animation fixes
    • Several performance bugs fixed
    • Rails no longer cause a crash, carts do not work yet
    • You still cannot take damage in SMP, being saved for Beta release.
  • Craftable Watches added
  • Stairs now face the same direction as the player when placed.
  • Craftable Jack-O-Lanterns and pumpkin helmets
  • New music tracks
  • New sound effects
  • Sunrise now creates a red glow at the horizon (?)
  • Pressing F1 removes the inventory, player's arm/current tool and Minecraft text from the display. In 3rd person mode, pressing F1 will make you look back at yourself (as well as removing the HUD) . Pressing F2 while holding down F1 saves a screenshot in %appdata%\.minecraft\screenshots
  • New Bugs:
    • Leaves no longer disappear if unconnected to trees.
    • Going higher than 62 meters above sea level in SMP causes the character to be stuck to the sky.
    • Save file size is calculated incorrectly after you visit the Nether
    • On rare occasions, an item will not appear in the inventory when picked up and no more of this item will show up in the inventory. This can be fixed by closing the client.
1.1.2_01 September 23, 2010
  • Sound and music bug fixed
  • Minor update to make Minecraft download resources from the cloud solution
1.1.2 September 20, 2010
  • Attempted sound fix
1.1.1
(Seecret Saturday 10)
September 18, 2010
  • Sneaking added
  • Grey screen bug that made the game unplayable, since a grey overlay flashed constantly; now fixed
  • New Paintings added
  • Ability to change mouse sensitivity added
  • Sliders to change volume of sound and music added
  • Fishing Rod added
  • Fixed bug with Furnaces in SMP
  • Minecraft becomes free-to-play for the weekend. Login server is not working correctly
  • Option to toggle FPS/debugging has been replaced with the F3 key. F3 + S reloads all web-loaded resources
  • Smoother day-to-night and night-to-day transitions
  • Infinite snowball glitch fixed
  • Solid snow blocks only drop four snowballs
  • New Bugs
    • Many users are reporting problems with sounds
    • Personal skins not active until the minecraft.net server is fixed
    • Opening the inventory while sneaking sometimes protects the player from falling damage.
1.1.0 September 13, 2010
  • Fixed bug where players could force the camera's movement inside walls
1.1.0
(Seecret Friday 9)
September 10, 2010
  • Server side inventory added
  • Server saves players' locations when they leave
  • Chests, signs, and furnaces work in SMP
  • Experimental switch to turn on monsters in SMP
  • Compass added
  • Bucket of lava can be used for 100 smelts
  • Clay is more common when a world is generated
  • Torches can no longer be placed on tree leaves
  • Sheep now drop between 1-3 cloth instead of always dropping 2
1.0.17_04 August 23, 2010
  • Fixed some instances of the player getting stuck
1.0.17_03 August 23, 2010
  • Fixed another item duplication bug
  • Attempted fix at player getting stuck bug
  • Improved framerate
1.0.17
(Seecret Friday 8)
August 20, 2010
  • Fences added
  • Working day/night cycle in multiplayer
  • Chickens, Slimes and Pigs added in multiplayer
  • Milk buckets can be emptied
  • Skeletons can ride Spiders
  • Third person view is centered again
  • Right clicking on usable blocks makes your arm swing to match the third person animation for right clicking.
  • Chickens no longer take fall damage (flight)
  • New Bugs in SMP:
    • It appears as if you can work through the holes in stairs but anything done this way will just undo itself.
    • Items left on crafting table when exiting in it are deleted forever.
      • The item duplication glitch has been fixed, but there's now a different bug which leaves behind "ghost" items which can not.
    • Mobs cannot be killed in Multiplayer without the use of fire, or fall damage. Other attacks will knock the mob back but not damage it. Chickens killed with fire or falling drop leather.
1.0.16_01 August 12, 2010
  • Can press Enter on the IP entry screen
  • Fixed a bug with potentially invisible players
1.0.16 August 12, 2010
  • Support for more records
  • Added online authentication for online servers
1.0.15 August 4, 2010
  • First release of SMP

Post Single Player Survival Mode Release[szerkesztés]

Version Title/Number Date of Addition Additions Summary
1.0.14 August 3, 2010
  • Lava sets blocks on fire
  • New fire behavior
  • New third person view swinging animation
  • Can enter the IP for a server
  • Fixed "M" on title screen
1.0.14
(Seecret Friday 7)
July 30, 2010
1.0.13_02 (I’m going all gaga now, 1000 sales in 24 hours!) July 29, 2010
  • New Title screen (1K in 24h) to celebrate the 1000 sales in last 24 hours
  • Possible unknown bug fixes.
1.0.13_01 July 29, 2010
  • Fixed the bug from 1.0.11 which hung the game when getting near a certain chunk.
1.0.13 July 28, 2010
  • Slimes have new look
  • More work on multiplayer
  • The client now checks if two instances of the game try to save to the same level, and quits if it does.
  • Fixed a hang/crash bug related to lighting.
  • The Multiplayer now has random passwords show in Multiplayer window.
1.0.12 July 26, 2010
  • Big Slimes no longer spawn in peaceful
  • Slimes have sound effects
  • Fixed Slime targeting and attacking
  • Fixed font colors being broken
  • "Some multiplayer work".
  • New Bugs:
    • When switching difficulty, big slimes won't despawn
1.0.11
(Seecret Friday 6)
July 23, 2010
  • Reeds, Paper, and Books added
  • Craftable Bookcase blocks added
  • Craftable Brick blocks added, with new texture
  • Clay added and Clay Block added
  • Brick item added
  • Slimes and Slimeballs added
  • Milk now obtainable using a bucket
  • New Cactus texture
  • Cacti now only hurt when touching
  • Cacti can now only be placed on sand
  • Updated terrain generator
  • Snow now breaks instantly when dug with a shovel
  • New Bugs:
    • Slimes spawn on any difficulty
    • Slime's hit detection is not always correct
1.0.10 July 22, 2010
  • Early Survival Multiplayer support, invite only
1.0.9 July 21, 2010
  • Fixed at least one stuttering bug
  • Walking animation changed
  • Cow noises changed
  • (And lots more behind the scenes)
1.0.8_01 July 20, 2010
  • Removed some debugging code, "making the game less crashy"
1.0.8 July 20, 2010
  • Cows added
  • Milk and Leather added
  • Changed recipe for leather armor (leather instead of cloth)
1.0.7 July 19, 2010
  • Fixed stuttering zone bug
1.0.6_03 July 17, 2010
  • Fixed certain broken saves. They will now load
1.0.6_01 July 17, 2010
  • Fixed stuttering after death bug
  • Leaves decay again when not connected to either the ground or to a tree trunk
  • Tweaked monster and animal spawning a bit. The game probably is quite a bit more difficult now.
  • Boats can be placed on land, and won’t break if you hit land unless you’re going above a certain speed
  • Boats spawn water splash particles only when going fast enough to break
  • Boats turn much nicer
  • New Bugs:
    • If you stand on your boat underwater, the boat does not rise anymore and you will stay still underwater.
1.0.6
(Seecret Friday 5)
July 16, 2010
  • Boats added
  • Cacti added, players are hurt while breaking them, and standing on top of them.
  • Large trees
  • Items can now be seen being held in third person.
  • Animals only spawn on grass
  • Snowballs stack up to 16
  • Thrown snowballs don't disappear
  • Snow blocks only take 4 snowballs instead of 9
  • Leaves don't disappear
  • Bug Fix:
    • Fixed snow falling through snow blocks.
  • New Bugs:
    • Upon dying the framerate slowly drops to an unplayable rate. The game will no longer save after death, causing you to see yourself dead whenever you load the save. The only workaround is to modify the save file with a tool like NBTedit.
    • Breaking a minecart while inside will cause you to fall through one block of ground.
    • If you are riding your boat while the boat is above a block you fall through one block of ground
    • Destroying Snow blocks yields 4-6 Snowballs. Allowing for infinite amounts of snow (as blocks only take 4 snowballs to make)
    • boat bug
    • Cacti blocks generate in winter maps.
1.0.5_01 July 14, 2010
  • Shovel required for snowballs, and you can only stack eight of them
  • Ice refreezes
  • Less annoying snowball sound effect
  • Snow blocks on top of top snow no longer looks weird
  • Fixed pickaxe bug - blocks now yield material on last hit
1.0.5 July 13, 2010
  • Snowballs and Snow Blocks added
  • Fixed building on snow bug
  • Fixed ice rendering bug
  • Signs no longer require free block above them when placing them
  • Game no longer saves on crashes
  • Snow no longer goes through glass
  • New Bugs:
    • Falling blocks (Sand and gravel) will float above snow covered tiles, if placed above them.
1.0.4
(Seecret Friday 4)
July 9, 2010
  • Red ore named to Redstone
  • Animated title screen
  • Winter maps- snows, makes thin Snow blocks and Ice on water
  • Sitting animation for riding things
  • The bug in the mob spawn code is fixed
  • Minecart Skin back to old one
  • Bug Fix:
    • Breaking a Minecart while in it will no longer freeze the game
    • If you ride a Minecart and go in a two block high space, you don't suffocate any more
  • New Bugs:
    • If you walk on snow,you will hear sound of the block under it unless you jump
    • Placing a block on snow will place it above the snow, floating in the air
    • When looking at ice underwater, the texture flickers
    • Snow hovers above half-blocks
    • Riding a pig on ice will make the pig you are riding move at ridiculous speeds
1.0.3 July 6, 2010
  • The pathfinder now works for hills. Except for spiders.
  • Generally more convincing mob idling behavior. They’ll stand still more, looking around at their surroundings
  • Monster sounds
  • Ambient cave noises
1.0.2_01 July 6, 2010
  • Red torch, not gates, only signal into blocks above them or next to them
  • Red dust won't connect through solid blocks diagonally down
  • Art tweaks to the dust
  • Walking on red dust no longer breaks it.
  • Red dust now gives off particles.
1.0.1_01 (?)
  • Fixed Linux mouse bug
1.0.1
(Seecret Friday 3)
July 3, 2010
  • Improved Al
  • Sheep regenerate wool
  • Caves can be far bigger and more expansive
  • Coal can be found in smaller or larger veins
  • Signs may now be placed on walls
  • Doors have a new icon
  • Mushrooms can grow anywhere in the shade, even on grass
  • New in-hand model/inventory icon for stairs
  • Levers, Stone Buttons, Pressure Plates, Iron Doors, unnamed red ore, red ore torch and red ore dust added
  • New bugs:
    • Signs (both wall and ground) will still remain after being deleted , this can be fixed by reloading your save.
1.0.0? (I fixed a few bugs in /game/, and the game is now playable offline) June 30, 2010
  • Official offline client release
  • Being below the world will now cause players to die
1.0.0 (Offline client tech test) June 29, 2010
  • /game/ released along with downloadable client.
  • Stair block added
  • "Booster" tracks bug fixed
  • New bugs:
    • Placing a lava spring where the runoff from another lava spring is will have no effect (but still remove lava from the bucket)

Hivatkozások[szerkesztés]

  1. https://twitter.com/jeb_/status/362559336033165312
  2. https://twitter.com/jeb_/status/362865480488333312
  3. https://twitter.com/jeb_/status/362873008840376321
  4. https://twitter.com/dinnerbone/status/364354427387658240
  5. https://twitter.com/dinnerbone/status/367952039458119680
  6. https://twitter.com/jeb_/status/374924741267951617
  7. ^ 7,0 7,1 7,2 7,3 https://mojang.com/2013/08/minecraft-world-generator-update/
  8. http://www.twitch.tv/dreamarena/b/417292925?t=46h52m45s
  9. https://twitter.com/jeb_/status/362559789064142850
  10. https://twitter.com/jeb_/status/364788427570429953
  11. https://twitter.com/dinnerbone/status/373390930461884416
  12. https://mojang.atlassian.net/browse/MC-2497?focusedCommentId=23246&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-23246
  13. jebtweet:228830493049769984
  14. jebtweet:229969941087006720
  15. jebtweet:228848952240373761
  16. jebtweet:228849208181002240
  17. jebtweet:228830318398959617
  18. http://www.reddit.com/r/minecraftsuggestions/comments/yjtbt/entities_should_pass_through_nether_portals/c5werwk?context=3
  19. dinnerbonetweet:238279175151165440
  20. http://www.reddit.com/r/Minecraft/comments/ymz3n/you_can_now_move_mobs_through_nether_portals/c5x0rah
  21. http://www.reddit.com/r/Minecraft/comments/ymz3n/you_can_now_move_mobs_through_nether_portals/c5x0t3x
  22. dinnerbonetweet:238328295316398081
  23. dinnerbonetweet:238554053532086272
  24. dinnerbonetweet:238554820582182913
  25. dinnerbonetweet:240640866811777024
  26. http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5pd9mx?context=3
  27. jebtweet:253401139637256192
  28. http://www.reddit.com/r/minecraftsuggestions/comments/znepn/improved_normal_world_generator/
  29. dinnerbonetweet:239426723022770176
  30. dinnerbonetweet:253133589775007744
  31. http://www.reddit.com/r/Minecraft/comments/108s0s/witches_out_of_place/
  32. http://www.reddit.com/r/minecraftsuggestions/comments/yvraq/suggestion_better_way_to_get_carrots_and_potatoes/c5zc5lu?context=3
  33. jebtweet:228837335368863744
  34. http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m2g4v
  35. http://www.reddit.com/r/minecraftsuggestions/comments/ymtck/option_to_hide_onscreen_text_when_command_block/c5x5kv6
  36. dinnerbonetweet:254689806309797888
  37. dinnerbonetweet:254694689700212736
  38. dinnerbonetweet:235747041286975488
  39. dinnerbonetweet:236062188555624448
  40. jebtweet:236070815890817024
  41. jebtweet:237491122828632065
  42. dinnerbonetweet:235724805196877824
  43. dinnerbonetweet:235736599089016832
  44. http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-15_15-05-27.png
  45. dinnerbonetweet:235749460800573441
  46. dinnerbonetweet:235748062939717632
  47. dinnerbonetweet:240383066831462401
  48. http://www.reddit.com/r/Minecraft/comments/yp71g/with_the_new_14_snapshot_12w34a_you_can_finally/c5xnmhj
  49. http://www.youtube.com/watch?v=tPjuwDhKBN4
  50. dinnerbonetweet:240429280469856256
  51. http://www.reddit.com/r/Minecraft/comments/yr84c/idea_carrot_on_a_stick_controllable_pigs/c5y5eur
  52. http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-28_14-38-35.png
  53. dinnerbonetweet:240430718990290944
  54. jebtweet:245503714167750656
  55. jebtweet:236160788006576129
  56. jebtweet:236161543463653377
  57. http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-21_16-59-38.png
  58. dinnerbonetweet:237920147652874240
  59. http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/
  60. http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5ukdms?context=3
  61. http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5uqbv3?context=3
  62. ^ 62,0 62,1 62,2 62,3 http://www.reddit.com/r/Minecraft/comments/yrjp8
  63. dinnerbonetweet:230330563066728449
  64. dinnerbonetweet:230931484075249664
  65. dinnerbonetweet:230990486008123392
  66. dinnerbonetweet:230667031702282240
  67. dinnerbonetweet:230668795352600576
  68. dinnerbonetweet:230930374526636033
  69. dinnerbonetweet:230948171226963968
  70. dinnerbonetweet:230930790396067843
  71. dinnerbonetweet:230976891958484992
  72. dinnerbonetweet:240642830408749056
  73. dinnerbonetweet:230979967633211392
  74. dinnerbonetweet:230974888620474368
  75. http://www.reddit.com/r/minecraft/comments/102tvd/comfirmed_witches_are_a_mutant_offspring_of/c69xyen
  76. dinnerbonetweet:236530180737335296
  77. dinnerbonetweet:230330563066728449
  78. dinnerbonetweet:230931484075249664
  79. dinnerbonetweet:230990486008123392
  80. dinnerbonetweet:230667031702282240
  81. dinnerbonetweet:230668795352600576
  82. dinnerbonetweet:230930374526636033
  83. dinnerbonetweet:230948171226963968
  84. dinnerbonetweet:230930790396067843
  85. dinnerbonetweet:230976891958484992
  86. dinnerbonetweet:240642830408749056
  87. dinnerbonetweet:230979967633211392
  88. dinnerbonetweet:230974888620474368
  89. ^ 89,0 89,1 dinnerbonetweet:240424148361428992
  90. dinnerbonetweet:230295675743633408
  91. dinnerbonetweet:230296885846478848
  92. dinnerbonetweet:230329781252657153
  93. dinnerbonetweet:230611056161091584
  94. dinnerbonetweet:230329182478020608
  95. dinnerbonetweet:230611577559212032
  96. dinnerbonetweet:230613623196762113
  97. dinnerbonetweet:230671214144806913
  98. dinnerbonetweet:230682669703393281
  99. dinnerbonetweet:230684128188706816
  100. http://www.youtube.com/watch?v=h2aTrKFxLVw
  101. ^ 101,0 101,1 http://www.minecraftforum.net/topic/1545252-
  102. dinnerbonetweet:230330563066728449
  103. dinnerbonetweet:230931484075249664
  104. dinnerbonetweet:230990486008123392
  105. dinnerbonetweet:230667031702282240
  106. dinnerbonetweet:230668795352600576
  107. dinnerbonetweet:230930374526636033
  108. dinnerbonetweet:230948171226963968
  109. dinnerbonetweet:230930790396067843
  110. dinnerbonetweet:230976891958484992
  111. dinnerbonetweet:240642830408749056
  112. dinnerbonetweet:230979967633211392
  113. dinnerbonetweet:230974888620474368
  114. dinnerbonetweet:230330563066728449
  115. dinnerbonetweet:230931484075249664
  116. dinnerbonetweet:230990486008123392
  117. dinnerbonetweet:230667031702282240
  118. dinnerbonetweet:230668795352600576
  119. dinnerbonetweet:230930374526636033
  120. dinnerbonetweet:230948171226963968
  121. dinnerbonetweet:230930790396067843
  122. dinnerbonetweet:230976891958484992
  123. dinnerbonetweet:240642830408749056
  124. dinnerbonetweet:230979967633211392
  125. dinnerbonetweet:230974888620474368
  126. http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p29js?context=3
  127. http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5oznal
  128. http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p266o?context=3
  129. jebtweet:233480472989167616
  130. MC 1.3 Requires Major Internal Changes http://twitter.com/dinnerbone/status/181824988221947904
  131. http://www.mojang.com/2012/05/minecraft-snapshot-12w18a/
  132. ^ 132,0 132,1 132,2 http://www.mojang.com/2012/04/minecraft-snapshot-12w16a/
  133. ^ 133,0 133,1 http://www.mojang.com/2012/05/minecraft-snapshot-12w19a/
  134. http://www.mojang.com/2012/05/minecraft-snapshot-week-22/
  135. jebtweet:204619936616808451
  136. dinnerbonetweet:206097158468931584
  137. dinnerbonetweet:210711375037730818
  138. dinnerbonetweet:197372685444063232
  139. jebtweet:205271693088919553
  140. jebtweet:207114788382310400
  141. ^ 141,0 141,1 141,2 evilsephtweet:195176271347589120
  142. dinnerbonetweet:207154562711289856
  143. dinnerbonetweet:207167479926104066
  144. dinnerbonetweet:207155073023868928
  145. ^ 145,0 145,1 dinnerbonetweet:210403472149975041
  146. dinnerbonetweet:202023057915781120
  147. dinnerbonetweet:202034830932844544
  148. http://www.reddit.com/r/Minecraft/comments/tz3ok/jeb_i_decided_to_restore_notchs_old_golden_apple/c4qxo81
  149. jebtweet:204896613557219329
  150. http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/
  151. http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/c5cquch
  152. dinnerbonetweet:197375922226212865
  153. dinnerbonetweet:196989168549756928
  154. dinnerbonetweet:196991651720343553
  155. ^ 155,0 155,1 dinnerbonetweet:196992116889624576
  156. dinnerbonetweet:196993880204394496
  157. This is not fixed, and in fact the bug now effects single-player too Known bugs: Version 1.3.1, Graphical/Lighting
  158. MC 1.3 SMP Mob Client Prediction Overhaul http://twitter.com/dinnerbone/status/181817339979907072
  159. dinnerbonetweet:196991444353957888
  160. Light glitch: http://www.youtube.com/watch?v=B4K6xyLdAwU
  161. http://www.youtube.com/watch?v=MbKyoK_r1hY
  162. https://twitter.com/jeb_/status/167918937474994176 https://twitter.com/jeb_/status/167993564708614145
  163. http://twitter.com/#!/jeb_/status/139688276922613761
  164. http://www.minecraftwiki.net/wiki/Pumpkin_seed#Bugs
  165. http://twitter.com/notch/status/85802201267707904
  166. http://www.youtube.com/watch?v=2tW0lUCoohY
  167. http://twitter.com/#!/jeb_/status/86692109700186114
  168. http://twitter.com/#!/jeb_/status/86766465998520320
  169. http://notch.tumblr.com/post/5945205026/what-the-framerate-limiter-does